A) I know that caen had a reworked version. But sorry nope.
Now I'm curious. Was it because the reworked version didn't live up to some standards? Was it because people generally disliked the map or was it just relic things (legal stuff)?
I have already posted this in the "kick out 1v1 maps" thread, but I guess the update will be discussed here
Bit sad to see Caen go, but only because I know there is an updated version of this map which seems to address the issues I had with the version in the map pool. I had hoped Caen would also get an update like westwall.
I had also hoped minsk pocket was kicked out of the 1v1 pool.
But overall I am happy and excited with these changes
Bit sad to see Caen go, but only because I know there is an updated version of this map which seems to address the issues I had with the version in the map pool. I had hoped Caen would also get an update like westwall.
I had also hoped minsk pocket was kicked out of the 1v1 pool.
But overall I am happy and excited with these changes
Here is one I have thought of for (SOVIET) Tank Hunter Tactics.
Change the salvage kits from an upgrade to an ability like OKW's salvage ability.
The reason why I don't like the current way is that its a rather expensive upgrade and it denies other upgrades such as the flamethrower and mine sweeper.
Another suggestion would be the PTRS for cons. Lower the CPs required from 3 to 2. Because guards comes at 2 CPs with PTRS rifles.
Last suggestion is to make the at-nade ability from the commander homing (possible make them always penetrate).
Currently the nades can be very powerful if they hit and penetrate.
However for them to hit their intended target the target has to either stand still or move towards the conscripts.
The argument against making them homing would be the small at mines that comes with the commander, as they stun any vehicles. Another argument could be that it would make them too powerful.
Arguments for making them homing would be like I mentioned, only when the target is standing still or moving towards the conscripts will it hit.
The nades are very likely to miss even if the vehicle is reversing away from the conscripts with a broken engine.
using UURRAAR to get close/behind tanks will likely result in lost models and the opponent will order the tank to reverse away. One might be able to surprise a tank by flanking it and using URA to get close (and hoping the enemy doesn't pay attention)
But all in all, I think homing at-nades are worth a test
Never looked at it before. It certainly contains a lot of useful (updated) stats!
I believe mine will be a lot simpler with fewer stats and in another format, plus some additions like costs
gosh, pls dont start ANOTHER list that gets outdated with every patch without automatic updating...
if you wanna do it, do it right and make a statgrabber, like the one i started in coh2 beta (!) and never finished ;-)
Haha, I could try to make a program which exports the data to a spreadsheet but I doubt relic will make any balance patches in the future... though Sturmpanther could nethier confirm or deny that