Even when there craters everywhere it has 2 great AI tools grenades and WP.
Yeah no. That's like saying inorder for my tank to kill infantry I need to drive into either snare range or schreck range. You use tanks to kite AT sources, neither of those are super great for that purpose.
I like it till there are craters everywhere. Then the MG DPS goes out the window and the main gun is still inconsistant. Other than that though, it's fast, gets emergency war speed, insane armor. Good for the price, just wish it didn't inevitiably fall off.
Remember this stuff from my childhood as well. Getting those tubes filled with all the parts and then building them was awesome as well as the ensuing action adventures I had with them. I even still have the 1st movie they made, Bionicle: Mask of Light and I remember renting the old gamecube game from a local blockbuster too. The game, the toys, the story they were all great.
but mortars are already more accurate in barrage mode across the board (maybe except the mortar pit), especially with the vet3 scatter reduction.
they all do also fire slower with their auto attack already, athough this could probably be amplified a bit more to give the barrage a greater edge over the autoattack
I was quite surprised when I checked the editor and found that the barrage was usually just as accurate if not slightly more accurate in very few values. However here's where I think the issue occurs when using barrages vs autofire. Autofire only works when you either give an attack ground command, or when the mortar is doing its own work. When its doing its own work the mortar requires visibility of a target and therefore the FoW debuff doesn't apply, which is why autofire is significantly more accurate than when you're barraging an MG in the FoW.
So that being the case, I'm not sure removing the FoW debuff would be a good idea, however I think maybe a slight reduction in firerate in barrage inexchange for a lighter penalty from the FoW would be a start. The penalty is x1.25 scatter so maybe lowering it to x1.15 would be a start.
Can we make mortars more accurate with barrage or make autofire less accurate or change both to a smaller degree? It's really dumb how players who micro mortars with barrages are rewarded with less accurate shells than their autofire counterparts. It makes it better to not micro the mortar at all and just let it AFK and get damage in.
Which side is south/north? I associate this map with east/west. The southern muni area is good for CQC squads, and north muni is more west favored imo. However I think it's easier to hold east fuel than west fuel. I always wire the east cutoff green cover.
I use it to good effect. I think it should get the 320 HP by default and skirts should be cheaper, but its DPS and and scaling are completely fine, especially with the OP mines that can single handedly win games. It's more difficult to use on narrow maps because of AT gun walls, but I don't think it's in a need of an immediate buff.