I am slow and keep losing squads left and right in the mid/late-game. I fear using the spare MP to create more squads for that reason.
If so, MGs and mortar pits don't really require a large micro investment. Just plant them somewhere and leave them. You can place an MG in a house, and even if you miss the retreat the MG despawns in the house so your opponet can't use it.
Very good point about the AEC. Most of the times it's part of my standard build order and I consider it as a way to counter HMGs. I could use that fuel to upgrade my infantry faster and still have a Cromwell out by the 15th minute (or just rush the Cromwell).
Improper use of the commandos in that game is obvious. I try to use them as a shock unit as much as my micro allows me to.
I recommend a mortar pit for a direct HMG counter. It is well known that brits lack a mobile indirect source, so try and avoid HMGs as much as possible or flank.
But I feel like despite all the above and since this is a 6-7 level opponent (better than me in many aspects of the game as it turned out), still I had 60-70% of the map and still he managed to have better armor out to negate my advantage. This happens way too often and seems to be a primary reason I lose games. Could you also comment on that?
The primary reason he recovered from your dominante early game was the loss of squads which allowed him to win infantry engagements later as well as the AEC investment.
These days I am trying to improve my micro by using more than just the basic-top row hotkeys. Trying to use them more often for mines, def. structures and more importantly grenades. Which are your most important micro aspects? (just list them and I will research about them).
many thx again