Buildings have 2 doors minimum.
The 2 fuel structures on faymonville approach would like a word with you.
Thread: SBP Change Notes21 May 2018, 14:47 PM
Buildings have 2 doors minimum. The 2 fuel structures on faymonville approach would like a word with you. In: COH2 Balance |
Thread: SBP Change Notes21 May 2018, 03:22 AM
Fuel is the bigger concern. OKW starting at 5, USF at 15 and Brits at 20. MP is more easily explained, as seen above ^
That'd be fine, if the elites came out to contest their vet while they're still obtaining it. By the time obers actually hit the field rifles are mainly vet 2 sometimes vet 3 and racks are already unlocked and squads are being given BARs. Making vet 0 obers vs upgraded infantry a larger struggle than need be. Yes the LMG42/34 are better than the allied counterparts, hence why they can only get 1.
OKW wouldn't need these tools if every faction had nondoctrinal tools, specifically flamethrowers. Instead we have lava grenade, and up until a few days ago, no indirect to clear garrisons well. (You had smoke yes, but dropping a flame nade in a garrison doesn't help too much when a 2x BAR rifle comes out and is ontop of you.) In: COH2 Balance |
Thread: SBP Change Notes21 May 2018, 02:24 AM
being able to move the building outside of base territoy isn't free. its paid for in the truck cost of 100mp and 15F. Not to mention different starting resource counts for some reason. What logic is there in giving rifles the ability to outscale axis infantry with 2x upgrades? 5 man is also a USF trait and soviets have it even better. tbh I'd rather be looking into 5 man brit squads and ostheer squads. I've gone over this argument for over 2 years. It's the same thing every month. "This faction gets this free! Where my free stuff!" But then you have people, (sometimes the same poeple ironically) saying "Stop making everything the same its boring!" As I said before, every faction gets something for free. Want to know what volks DON'T get for free? Lategame scaling of allied units. Infact no one gets that for free, but volks don't have it AT ALL. In: COH2 Balance |
Thread: CoH2 stuff you remember from back in the days?20 May 2018, 23:57 PM
backing my KT up against a house and still losing it to 4 M10 callins frontally ![]() In: COH2 Gameplay |
Thread: SBP Change Notes20 May 2018, 21:58 PM
Pointing out how much % a unit gains isn't very helpful without a base stat. 30% of 1 is 0.3. 30% of 200 of 60. In: COH2 Balance |
Thread: SBP Change Notes20 May 2018, 21:11 PM
I've been trying for them to standardize OKW vet for 2 years. Will never happen. In: COH2 Balance |
Thread: SBP Change Notes20 May 2018, 20:11 PM
Jesus lord will any of you people learn one day. EVERY FACTION HAS FREE AND ASYMMETRIC SHIT. Free squads on USF, 6 men on soviets, Oorah!, Bolster on brits, Riflenades from BP1, Flamenades from truck, Give OKW a free volk with their tech we can talk about adding side tech to nades. In: COH2 Balance |
Thread: Huge throw20 May 2018, 19:41 PM
FailFish In: Replays |
Thread: SBP Change Notes20 May 2018, 19:39 PM
Nope. Balance team would never go for standarized vet. In: COH2 Balance |
Thread: SBP Change Notes20 May 2018, 17:45 PM
Yeah sure we can make StG side tech, so long as volks scale as well as rifles ![]() In: COH2 Balance |
cblanco ★
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VonManteuffel
Heartless Jäger
