...To make the 25 pdr visible an animator_set_state is needed.
state_machine_name : maingun_visibility
do_action_state_name : on
I cloned the 17 pdr pit and replaced the gun with the new 25 pdr file to make the emplacement.
The model of the coh1 emplacement: armies\common\structures\artillerypit\artillerypit
Going to attempt that again today.
The Glider ability has most likely an invalid target_requirement. The ability has a 'target_special_validation', do you have any requirements in there?
Yea there is 2 target_special_validations, 1 is no command sector, the other is friendly territory.
I removed both from the ability and still get a red runway.
The roadblocks are much more easy, clone a tank trap and use this model: environment\objects\rubble_debris\rubble_barricade_heavy_01\rubble_barricade_heavy_01
Sweet I was hoping you would post the actual model path, thank you.
Is there an icon already made for the build menu?
Or is there a model tool, like the COH2 UI Asset Browser, but for 3D models?