Ullumullu, please try to be a bit more "lighthearted" in your strategic viewpoints.
Everything you write is always a total pro or total con. It's never like "Unit X is maybe a bit too strong", but always "Unit X is so bad, you can have 3 and still lose, while ALLIED UNIT Y can fight Inf and AT with ease."
That is the reason why most people don't take you serious on this board.
As long as you don't work on that - let's call it - 'whiny attitude', people will just think "Well, it's another Ulllumullu post, what do you expect."
Katitof was a fanboy aswell but he made his posts way more entertaining and subtle, that's why there are people who missed him after his ban, while you're simply annoying most of the time. Sorry.
i know what you mean....
When we talk about Meta...there is no playce for OKW in teamgames actually...they are meh and doesnt bring much into teamgame except some callins...they have no real "cheese strategie" like other faction.. or iam false?
arti will be killed by mostly all call in indirect fire through allie ...because no moveable arti like prist or somehting..panthers doiesnt hit anything while moving and cant deal with infantery...while mostly all infnterya squads can equip AT handheld....super strong allie tds means: no tank harrashment....and allie infntery and ant blobb tool are very good and easy to use (compare stuka vs LM (aiming and luck vs shot blind in the fow))
nealry 300fuel call in units from okw are overrun by 2-4 mediums easily and need a big support army behind it to be effective (jagdtiger need much anti infntery support and spoter + 2-3 ATs to be good)
(Kt is overrun by mediums, penals satchels and long range TDs...it is a slow spongebob which cant wipe with one shot anymore (see patchdetails))
rakten die often with the first income shot from mediums while having poor range and aiming accurracy
volks are outguned by any infntery (except pios)
and so on....
yes it strue..allie have their weakness...but OKW is the weakest actually in teamgames (2v2)