Edit: This is the last time I address it: Support Paratroopers, Commandos and Rangers have two routes: They can go anti infantry and dominate infantry with nothing they can do vs vehicles (well support paras have mines so not entirely the case) or focus on anti tank and wreck LVs alone or hunt mediums (or heavies if multiple 3ple zook rangers). Falls have 1 route, anti infantry. They are hard countered by vehicles and have a snare so that the T70/Stuart doesn’t drive up to range 1 and wreck them.
In Lago’s mind this means they’re all the same, falls counter light vehicles and have no weakness. This couldn’t be further from the truth and the result of poor micro apparently, or lack of minesweeper escort on his LVs, leading to getting snared by camouflaged Falls.
Falls
do have a hard counter: medium armour.
Giving a unit cloaking allows it to dictate the range it engages at, as it cannot be targeted while cloaked.
Giving a unit higher CQC combat performance than the best nondoctrinal option in the opposing army necessitates attacking it at long range or with vehicles.
Giving a unit a snare prevents light vehicles from closing within snare range.
Put the three together, and you create a unit that cannot be attacked from long range if it doesn't choose to be, and which beats or snares any nondoctrinal unit short of a medium tank that attacks it at short range.
These three abilities should not be combined on
any unit.
Support Paratroopers lay M6 mines. Haven’t seen you bitch about them. They can also pick up elite bazookas.
Same with Commandos, camouflage, demo, double PIATs.
Rangers can pick up triple elite bazookas.
And in doing so, they sacrifice their anti-infantry firepower, allowing them to be hard-countered by dedicated anti-infantry squads.
I get you, but maybe devs wanted specifically that LV dont bully falls. Maybe meds and AI tanks
An infantry squad that can only be hard-countered by medium tanks is fine
if it shares timing with medium tanks.
Falls arrive at CP2.