Lack of cover (especially on important points, such as cutoffs), lack of terrain blending (tiles, splats, and splines are all very harsh). And a bunch of pathing issues in the far corners of the VP's. I would move the VPs further (from the corners) to the middle of the map, and widen the pathing on the west side, while fixing w/e it is that is blocking pathing on the east side is, as when I played it wasn't clear, but there was a traffic jam for sure.
As of right now this map seems to favor axis heavily as they should be able to camp the cutoffs no problem and wait it out until heavy armor arrives.
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