- Cover in North VP adjusted
- Territory points with cover differences adjusted
- Fuel buildings removed (there was no way with the core layout of the map to allow these to stay with the asymmetrical design and still have it be fair)
- Vaultable cover that traps you removed
- Archways have been kept as they are visually nice, and non-hightraffic areas.
- Base section in the south and north adjusted to keep players from building to far out into the map
- Bunkers adjusted slightly
- Rally points added
- Base rotation adjusted
Profile of Tric
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Broadcast: https://www.twitch.tv/theheretric
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Broadcast: https://www.twitch.tv/theheretric
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