Not necessarily broken....
Provided the original stats for units were based on a roughly mathematical formula ( which is how I would have done it) then you might well find it is only the units which have been significantly buffed or nerfed which now need to be rebalanced.
For instance Sturmpioneers have very good close range DPS and are a free initial unit. Brit Engineers are also a close range unit but are cheaper and only come out later. Hence in a 30min game ( rough average) the 30 mins of high dps available for 300mp should be countered by a cost relatively higher dps for the Brit faction. If Engys were 'designed' to come out at 5 minutes then the calculation is simple. Give the pios a value of 10..
10 x 30mins = 300. Divide by MP gives a value of 1.
Hence for engineers it would be 210 / 25 mins = 8.4.
Hence engineers 'should' be about 16% weaker despite costing 30% less. Of course you should also factor in mp in terms of upkeep but you get the idea.
In short within assigned roles the units should be mathematically balanced.
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Just tried about 4 Gammon bombs against Panthers. No stun or other crit and not much damage |
You may consider one's gaster to be well and truly flabbered.
15 muni and free with tech? If a gammon costs 75 those things should be 60 at least. |
So those nasty flame grenades are free and only cost 30 muni????
What about the multiple ( infiltration is it?) grenades which are wipetastic? |
That's an important omission... |
For the munitions cost I'd expect a gammon bomb in a building to wipe.
It doesn't though.
Also does anyone know offhand the respective costs of grenades and their unlocks across all factions? |
Lol!
4 mortars and an ISG that you could throw a duvet over?
Seems contrived. |
Thought I had all the Vickers bulletins but have never seen a vet, rate of fire or suppression one... Would love a suppression one!
I always use triple bulletins for the Vickers and either 2x acc + 10% reload or 2 x reload plus acc.
Didn't know reload helped with setup time though so might even go triple reload until the warspoils changes take place... |
Should add the cost of Tulips to the FF as it no use without them, it has a few yards range advantage over some tanks but that is easily closed.
Not sure what the conversion rate for 200 munitions is but makes the FF anything but a bargain. |
"Brits didnt had heavies but only churchill types, and most of their TD's were USA styled, weak armor, big guns"
King Tiger, 65t, 7in armour max ( though weak due to lack of suitable materials)
Tiger, 55t, 4.5in armour max.
Churchill VII 40t, 6in armour max
Panther 45t, 3in armour ~ 5 inch due to slope
Panzer 4 25t, 3in armour max
If 6 inches of armour doesn't make it a heavy then gawd knows what does.
If forget the in game stats but the PIV has similar armour rating to a Churchill and Panther and Tiger significantly more! |