The thing about that Glassdoor review for Dawn of War 3 was that, on the one hand, the reviewer was saying Relic didn't know what the players wanted, but on the other hand they were also saying that RTS is a dying genre and basically saying Relic shouldn't be making RTS games and management was stuck in the past. So it's not as damning as people think.
For my part, I think Dawn of War 3 was one of Relic's best-designed RTS games and it was an absolute pleasure to play, the difficulty with it was a poorly thought-out MOBA-style main mode for multiplayer and a lack of some of the singleplayer features that made Dawn of War 2 popular. I would honestly much rather be playing Dawn of War 3, it was far more modular and entertaining than Company of Heroes 1 or 2, but Relic doomed it with their poor decisions and abandoned it rather than fixing its main issues.
Company of Heroes 3 honestly looks pretty terrible right now from a design perspective, so many things carried over nonsensically from the first game (economic upgrades/manpower income, buying veterancy, zombie squads, etc.) and Frankenstein-ed together with design features from the second game. I'm not hopeful that Relic will pick up the slack on this one especially given that they're consulting with their schizophrenic and frankly idiotic playerbase.
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