So, due to last public version of DBP was announced, this thread can be closed. All non-implemented changes from this thread will be moved to the general QoL thread! (idk when, it is need some time for edit so big post)
Thank you everybody for your help,ideas and support! Now let's wait for patch release!
I wish KV-1 was usefull against something. Maybe give it's main gun stats from P-IV or Cromwell in tearms of scatter and AoE to make it realible at least against infantry?
Since the introduction of MG42 Germans used as turret-MG ONLY the MG42 if available. The guns in the hull were still MG34 because of the way how to change the barrel, it wasn't possible to install MG42 there. Same for Hetzer, it had a MG34 because of maintenance and useing the MG.
If you want realism here, the Hetzer shouldn't have a visible gunner, because the weapon was served from INSIDE the tank. Only while reloading the gunner had to leave save position. Also it has to turn 360°. Very modern design.
PS: Also the late variant of StuG 3 Ausf. G had that kind of weapon + a coaxial-MG. We have a StuG 3 Ausf. F or a very early version of the G ingame. Maybe we can change the used name ingame to make it correct.
The differences:
So, looks like warthunder devs using wrong sources for moddeling, cause all their german tanks have MG 34 as pintle MG. But still, pintle MG 34 model is much better, than pintle MG 42 model (because 1 to 1 model from 2006).
That could be a solution but in that case the YaM-5 mine would have to have a bigger blast than the TM-35. Why not just change the models and make the PMD-6M work like the okw mine?
Sorry, i am not responsible to saying something about mines, cause i don‘t know about them enough for smart discussion.
Why is the TM-35 treated as an AI mine and the PMD-6M as an AT mine? It's precisely the other way around, it would be nice to see that fixed.
In the russian text localization i fixed that with renaming PMD-6M into YaM-5 (https://en.m.wikipedia.org/wiki/YaM-5_box_mine), but idk what to do with TM-35.
By the way, your suggestion is balance issue, not UI issue.