Yesterday, 20:19 PMmurky depths
A friend suggested that when too many units are near each other they receive a stacking RA malus that causes them to be easier to hit -- after all, if you have 100 guys near each other a stray bullet is more likely to hit one of them than if only 10 guys are near each other.
I know small arms are basically hit scan, so having scatter hits won't work, but a change like this would fundamentally alter things IMO.
It would also mean doing stuff like AT-gun-walling would make them easier to pick off too.
I think this was suggested and tried already.
The result was that it assigns an aura around each model, if you got a hundred guys that puts a huge strain on the processor which means a lot more lag coming out of basically nowhere.
1v1 and 2v2 games might not be affected that much but the bigger 3v3 or 4v4 and especially the custom game ones with modded pop cap would be hell on most computers.
Of course I could be entirely wrong but this is my experience from a couple of years ago from CoH, I have a friend that is editing the Great War mod and tried that out to reduce blobbing effectiveness.
In the end the best solution to the problem was like in the real war, having deadly machine guns that are able to both suppress and kill anybody too stupid to stay in front of it for too long.