Nice! thanks.
Can you please do Panzer gren 3 vet vs 3 vet shock troopers- close quarters? I want to see who will win.

Posts: 139
Thread: Videos of Vet3/5 Squads in Action Compared to Vet 011 Mar 2016, 08:17 AM
Nice! thanks. Can you please do Panzer gren 3 vet vs 3 vet shock troopers- close quarters? I want to see who will win. In: COH2 Gameplay | ||||||||||
Thread: OKW infantry vet vs UKF is broken10 Mar 2016, 20:33 PM
Unless my obers can face 0 vet IS and/or get 2 lmgs for 120 munition. I cannot see them on par with IS that vets up just like volks. In: COH2 Balance | ||||||||||
Thread: OKW infantry vet vs UKF is broken10 Mar 2016, 19:52 PM
I never mention about any vehicle. This thread is about infantry only. Cromwell and AEC can take care of early vehicle but not really gonna talk about vehicles in this thread. As for the solution to the infantry vets and weapons, either reduce the limit of weapons on IS or increase the limit to 2 for okw. In: COH2 Balance | ||||||||||
Thread: OKW infantry vet vs UKF is broken10 Mar 2016, 19:28 PM
You do because vet 3 IS with 2x bren won't even let PF get the vets because they rape everything early game. Manpower bleed is so strong that you will feel like fuel ain't even a problem to get a tank out. In: COH2 Balance | ||||||||||
Thread: OKW infantry vet vs UKF is broken10 Mar 2016, 19:18 PM
I haven't played the game yet, but I think that JLI and panzer fussiliers has to be looked into. So at least play the game before commenting? By the time obers come out, IS is already 3 vet. PF is doctrine thing so game is forcing you to opt for that commander which is nothing but a bad design. Volks can't handle IS. What is actually required is not nerfs to doctrine units but nerf to IS carry limit. 1 of any weapon or let okw also carry 2 weapons. Manpower bleed is really bad against 3 vet IS as okw. In: COH2 Balance | ||||||||||
Thread: King tigers need a delay.9 Mar 2016, 02:46 AM
100% KT should require all three trucks be deployed and alive. This way if you want to go KT you must be more conservative with truck placement. ![]() In: COH2 Balance | ||||||||||
Thread: If 2x leIG is not working anymore8 Mar 2016, 20:48 PM
It does reduce the reload time.
You are absolutely right. It does reduce the reload time and LEIG can continuously bombard the emplacements. Poor thing can't even have 24x7 brace on. ![]() In: COH2 Gameplay | ||||||||||
Thread: King tigers need a delay.8 Mar 2016, 09:10 AM
It used to have 90 sec build time. Thing that OKW can't build. ![]() In: COH2 Balance | ||||||||||
Thread: King tigers need a delay.8 Mar 2016, 06:59 AM
I like how you're factoring universal tech costs with the kt. That like saying the E8 Sherman costs over 300 fuel so it should be more powerful than the Pershing which is only 230 fuel. See the logic behind that? No I don't see the logic behind anything. Fact is to collect 500+ fuel and get a KT out requires damn good time. That also means you are not investing in the mech truck and have no armor at all. If you don't have enough tank by then, then you have already lost the game. By the time I get my KT out, allies already have comets/ ffs/jacksons out. And yes I am talking about 3v3 and 4v4 only. In: COH2 Balance | ||||||||||
Thread: Tank "spontaneous moonwalk" bug8 Mar 2016, 01:21 AM
+1 when you need one more shot but tanks is interested in dancing. Fix it please. In: COH2 Bugs |
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