With the nerfs to the kingtiger you should also lower the vet requirements (I want to use spearhead more often ).
Vet requirements for OKW are all over the place right now. Some units still have the old incredible hard to achieve ones, while others got it lowered quite significantly. You should adjust it so that with the nerfs OKW can get the higher vet ranks more easily now that almost all the ridiculous bonuses are gone.
Suggestions
Ostheer's Supply drop
Instead of a PaK 40 how about a Pak 36. I made a quick demonstration to show what I mean
It is exactly the same as the M42 but both receiving some buffs.
Damage increased to 120 from 80 (a bit different in the video)
-this would make 400 health units die in 4 hits while 640 health die in 6.
-The veterancy one ability as shown would snare an engine like a faust but only doing 100 damage does not change the number of hits till dead afterwards.
I really like this idea. Right now the supply drop is just a bit too good for just 450 manpower. Having a Pak36 would work quite well because its good enough to survive till t3 if you want to skip t2 and the snare ability seems also fun. From a realistic standpoint, the real pak36 looks almost identical so that's also fine. (Bonus point, Osttruppen and Pak36 fits thematically very well) And it seems like you transferred the pak40 voice lines. I can't remember if there are any pak40 related ones so this should be fine too.
It's definitely worth a try in my opinion.
Why would you throw Elst Outskirts out?
Its one of the better maps, and I had a lot of fun on it
Also, I am a bit sad about Halbe.
But overall great work.
Nope elchino theory of no green cover is just theory, and there is no source confirming it.
Any atg but raketenwerfer provides cover, experience of flanking vs frontal attack that his very own source confirmed just show that atg are far more resilient than raketenwerfer in their front and less at their back.
A 1.25 RA model would never survive without green cover to begin with anyway.
I think it is elchino that needs to prove his very own extravagant theory based on visuals of crew formation and a replay with a moving atg crew dying...
It would be easier if you just did what I asked you to. But hey what did I expect?
And a screenshot from the moment the damage number shows up is enough. You could also compare the health of the operating at gun members before and after the shot...
But if you dont trust this, you could always make a video.
No it didn't, smoke would imply some smart cqb usage, but sturmshreck are a useless cqb unit (and at unit)
And whats why it worked. Simply giving Stumpios Smoke nades would be very broken, because of the cqb power and smoke. Allowing smoke only with the schreck upgrade solves that, because it removes some of the cqc power while still giving Okw some other form of smoke. It reinforces the support role of sturmschrecks. And thats all. Not buffing sturms even more. Its not perfect, but that other unit could get smoke, without introducing new ones? So its the best option in my opinion.
Ok then it comes down to you just saying elchino7 is wrong.
Now is the time to prove it.
Go in game, enable cheatmode, turn damage numbers on. Then spawn a Zis gun and a Raketen. Kill all but 2 men and then let a single enemy unit shoot them. (For example a single gren) If you are correct, the damage should be halved (green cover 50% damage reduction). If not the at gun doesn't provide cover. Screenshot it upload it here. It's that simple.
I would do it myself but I am not in front of my gaming pc.
Edit: To make it even easier for you, take one grenadier model with an Kar98. Normally it does 16 damage.
So if you are correct one shoot should deal only 16*0.5=8 damage.
And how is irrelevant ? 2 extra models are out of cover, AND ?
Soldiers focus small arms fire on those manning, not the extra operators. As far as I know, regardless of shield size, ALL ATG have green cover that actually benefit at least 2 operators like zis..those manning it.
I think you misunderstood something. elchino7 clearly stated:
1-The AT gun does not provide green cover for the guys operating the weapon. You do full damage (i can't test accuracy outside of making a mod) either through small arm fire or explosives (grenades or mortar shells for example). Easy to check by either killing the crew with a grenade/mortar or activating the dmg indicator on cheatmods.
So only the guys standing beside the gun benefit from the green cover at most.
So if you have a 2 man Zis gun and a 2 man Raketen both would have the same cover benefits (=none). Thus would die similarly easy from tank fire, small arms.
NONONO, ABSOLUTELY LOL
That's not how it works, green cover is for single entity, a model in negative of a squad of 5 men with 4 men in cover will get negative malus and simply die regardless of his m8's.
And again you confused something. Elchino is not talking about how cover affects units, but how the covershield works. It shows what cover type the majority of the squad is in. (4men in green, 1 in red would still mean green shield.) At least that's how I understand this.
Some visual feedback about the Jaeger Command Squad. It looks a bit weird with just 5 normal Jägers. It would fit better the command theme if one is an officer. If its not possible to give the officer something else then a luger add an Obersoldat or PGren. Just to give the visual Indicator of special men within the squad. I can´t remember which squad has the same white winter camouflage like the jägers, so the commander doesn't stick out too much on winter maps.
Also the unit Icon should be something unique to avoid confusion.
What about the Storm Doctrine when? If Ambush and Sprint are getting merged, Tactical Movement is redundant.
But yeah that's probably the price for only being able to fix 2 commanders.