Yesterday, 21:14 PMStormjäger
If you think 2 SVTs can turn conscripts into an op T0 unit or 4 svtsn can turn conscripts into an op lategame unit, then I don’t know what to tell you.
Thread: Soviet General Faction Changes - New cmdr mod 5.0Yesterday, 22:45 PM
Yesterday, 21:14 PMStormjäger
Thread: Soviet General Faction Changes - New cmdr mod 5.0Yesterday, 20:58 PM
Yesterday, 18:35 PMStormjäger
"I’d say they should start with 2 SVTs, to help out in the early game where they get slaughtered, alongside a 1-3% reduction in target size. Upgrades should be a stock 60 munition 4 SVT upgrade at T3 or T4"
Thread: Walking Stuka consistency issue Yesterday, 17:43 PM
Yesterday, 11:00 AMSkysTheLimit
What a stupid argument tho...
Nobody used EVER Jadgtiger and Elephant except for teamgames, i suppose that must mean they were UP ?
Thread: Soviet General Faction Changes - New cmdr mod 5.0Yesterday, 17:39 PM
Yesterday, 17:14 PMStormjäger
I think you are trolling, or you are completely unaware, what you are asking is for an even better, Tier 0, cheaper, more durable, much higher late game dps penals with somewhat less raw starting power.
Thread: Soviet General Faction Changes - New cmdr mod 5.0Yesterday, 17:13 PM
Yesterday, 15:44 PMStormjäger
Thread: Soviet General Faction Changes - New cmdr mod 5.0Yesterday, 14:17 PM
Yesterday, 14:11 PMSeductiveCardbordBox
I think the issue lies within the fact that mainlines aren't the only element.
OP mainlines caused Panzergrenadiers and Stormtrooper to be useless, and saw more OP cqb squads as well like Rangers and Para to be introduced with durability to stand against mainlines.
Also, at a certain point such high letality becomes too much.
AND is not true that the direction taken is just using WFA mainlines as teamplate, because bren section got a dps reduction.
Same should be done for the other mainlines.
Thread: Soviet General Faction Changes - New cmdr mod 5.0Yesterday, 13:17 PM
Yesterday, 11:03 AMStormjäger
Granted you guys are right, the majority were actually proper soldier and transfers from other brackets like Luftwaffe and Krigsmarine, but I didn’t remember completely wrong as there were quite a few old men and teenagers recruited.
Thread: OKW "Owl" HT and Special Operations rework idea.Yesterday, 12:57 PM
Replacing it with Sd.Kfz.250 would be neat, but i fear that the mod team simply isn't allowed to replace stock units with doctrinal ones...
Maybe @Miragefla can confirm this so we avoid pointless theorycrafting.
Thread: OKW "Owl" HT and Special Operations rework idea.Yesterday, 07:48 AM
Any change should go with a complete repurpose of the vehicle.
Thread: Walking Stuka consistency issue 22 Apr 2019, 21:25 PM
22 Apr 2019, 20:47 PMSeductiveCardbordBox
I'd rather we gave it a howitzer profile, range and salvo rate so the OKW can have an SPG and not a line drawing AT gun remover.
That's also a great idea.
I would totally trade faster rockets (they are far slower than any arty atm) for bigger cooldown between rockets and circle scatter.