Voted no due to it's ability to squad wipe with one shot, far too often. Everything else is fine, I don't think this can be fixed though. It either needs to be all AT or all AI, not both even with the switch of ammo. It's just too good at both.
Profile of GreenDevil
General Information
Register Time: 19 Nov 2012, 09:00 AM
Broadcast: https://www.twitch.tv/GreenDevil29
Residence:
Australia
Nationality:
Australia
Timezone: Australia/Darwin
Game Name: GreenDevil
Register Time: 19 Nov 2012, 09:00 AM
Broadcast: https://www.twitch.tv/GreenDevil29
Residence:
AustraliaNationality:
AustraliaTimezone: Australia/Darwin
Game Name: GreenDevil
Signature
Porygon Wrote:
I don't like Soviet neither, but please cake, just fuck off back to the official noob forum.
Vetlolcake:
Should i just attack move to get there? I might get there easier. Like sovs do
I don't like Soviet neither, but please cake, just fuck off back to the official noob forum.
Vetlolcake:
Should i just attack move to get there? I might get there easier. Like sovs do
Post History of GreenDevil
Thread: ISU-15220 Nov 2014, 08:31 AM
In: COH2 Balance |
Thread: Thoughts on the Recent Jagdtiger and ISU Changes?19 Nov 2014, 07:31 AM
ISU-152 still wipes entire squads with one shot far too often. It's a game breaking unit when it does that. It should do similar damage to what the StuH did in vCoH. This whole one shotting inf squads with a shell that hits so fast that it gives you no reaction time is total bullshit. In: COH2 Balance |
Thread: Mixed Axis vs Double Soviet Guidance Required19 Nov 2014, 07:25 AM
Well first, you didn't say what armies you play. Is it dual ostheer? Is it ostheer + okw? Is it dual okw? Thanks for the reply. Check the title - it says Mixed Axis vs Double Soviets. Which means Ost & OKW vs Soviet & Soviet. In: COH2 Gameplay |
Thread: Mixed Axis vs Double Soviet Guidance Required18 Nov 2014, 09:32 AM
Hi, Me and my AT friend have been having some difficulties vs double soviets. We seem to find they generally go for a couple of strategies which are either. 1) Maxims and Cons into Guards and Shocks, Zis for AT and stall until ISU-152's or T34/85's My question is as mixed Axis, how do we beat it when it gets to late game and they have not spent ANY of their fuel on teching and have just saved everything for ISU-152's. Once they come out all my inf (usually 3-4 Grens and one or two PGrens with shrek) are useless. As the ISU one shots squads far too often. In a game we played last night they fielded 6 ISU-152's all at once, and fuel control was pretty much even. We had Panthers, but they just weren't enough. Is the only way to beat this strat with Elephant? Or Jagdtiger? What are some ways to beat them early? What doctrines are best vs this strategy. In: COH2 Gameplay |
Thread: Ostheer vs USF13 Nov 2014, 12:12 PM
lol 3273 posts of no life. Play more instead of posting and you might actually understand the game, champion. In: COH2 Gameplay |
Thread: Ostheer vs USF13 Nov 2014, 08:56 AM
Wat... I don't remember ever seeing USF player saying ost is too strong against USF. lol, offering a doctrinal solution to a non-doctrinal inf blob. GTFO, Katitof, allied lover. In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 13 Nov 2014, 08:49 AM
I've noticed that there seems to be quite a disparity in terms of infantry based anti-tank capabilities between the Allied and Axis factions. A lot of people have commented on the difficulties Allied players have when trying to take down Axis vehicles late game. Your only problem is that you are obviously not keeping your infantry alive and getting vet. If you had a BAR blob of rifles or some cons with ppsh or even shocks, then volks with Shreks are not a problem, therefore tank battles should not be a problem for you. See the flow on effect? In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.13 Nov 2014, 08:45 AM
I think it's one of those abilities that is a little strong in 1v1's, but in 2v2 and higher Axis need it to deal with a 2-3 Jacksons attacking your position, backed by lend lease Shermans or T34-85's, Axis can be easily overwhelmed by sheer weight of numbers and this ability helps a lot. US late game is great if the player knows how to use Jackons properly, if US player makes a push with his blob of death and 1-2 Jackons it can be very hard to defend without some sort of call in like this one. The only thing that needs fixing is its damage to everything else, it should only target tanks. In: COH2 Balance |
Thread: OKW Repair Speed7 Nov 2014, 13:14 PM
OKW have extremely potent repairs without giving anything up for it and on top of that, free repair station on cheapest in game tier building unlike all other armies which have no such convinience, you might want to attempt to compare it to USF, but they don't have super heavy armor they could bring up to full health in no time. Katitof, you are so Allied bias it's no longer funny. You really need to be more objective instead of every single post complaining about poor Allies. In: COH2 Balance |
Thread: Luchs and 2226 Nov 2014, 12:00 PM
222 is fine as it is, buffing its health or armor would make everyone rush it so it would be the new meta. Early game it's great for supporting your units and even killin lonely squads on retreat. But when other light vehicles come around then you need to start using it as a harassement unit or a scout vehicle due to its good sight range. It does require alot of babysitting but once you have that kind of micro, this unit can even shine late game. If upgraded with spotting scopes, this thing is a hax. Rubbish. It dies with one AT gun shot, is as good as dead if it gets AT naded and if it hits any kind of mine its dead. Guards kill it with ease. Mind showing me some replays against players that aren't scrubs, when you have used a 222 effectively and harrased and scouted with it, more then once without it dying? In: COH2 Balance |
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