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Profile of MajorBloodnok
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Posts: 10665 | Subs: 9
General Information
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence:
United Kingdom
Nationality:
United Kingdom
Timezone: Europe/London
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence:
United KingdomNationality:
United KingdomTimezone: Europe/London
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Post History of MajorBloodnok
Thread: COH2.ORG Staff & New Promotions4 Feb 2017, 12:29 PM
In: New Members |
Thread: COH2.ORG Staff & New Promotions3 Feb 2017, 19:03 PM
In: New Members |
Thread: Horrible Team Matchups3 Feb 2017, 18:03 PM
What I don't like about this thread, Vaz, - and you should agree, bcs you also play AT, apparently - is that it throws multiplayer into entirely the wrong light. Instead of starting a thread about the enjoyment of playing multiplayer in AT - with all its advantages - you have chosen to write negatively about Randum (sic) as if this is the way to go. When, palpably, you know full well, or ought to, it is not the way to go. I am not going to spell out all the advantages of AT right now, bcs you should already know them - and it would be technically off-topic. However, I am completely bemused as to why you would berate Relic for its matchmaking system in multiplayer, when it must be already be clear to you, that anyone wanting to succeed in multiplayer will find an AT. If you're honest, as an AT player, you know you hope for 'Randum' opponents. They dont have the advantage of VOIP, and therefore have no prearranged knowledge or tactics; they have no knowledge of each other's strengths and weaknesses; it is casual in every sense of the word. You must, in your heart of hearts, know that an AT starts with an advantage; ergo, you must also know that a Randum team does not. Why blether about Randum matchmaking, when you know full well that the Randums start off on the back foot, and are likely to get worse as the game goes on? In: COH2 Gameplay |
Thread: [Mod] Commander Rework3 Feb 2017, 16:55 PM
I guarantee that there will be several interested posters who play SU, who will be interested to read this discovery. ![]() |
Thread: How did he find my mine?3 Feb 2017, 16:42 PM
Fair enough, but my m20 wasn't revealed until after they decided to purchase the minesweepers. I've been playing since 2006, how much more experience do I need? I've only been playing since 2009, and I am not a top player, but I learnt way back from GR.ORG posts and tourney commentaries that taking a minesweeper is considered a hallmark of a good player. Allowing your first squad to bump a mine before you equip a mine sweeper is chancing it, and could cost you in high level play. In: Replays |
Thread: What thing that they patched out do you miss the most?3 Feb 2017, 15:24 PM
I missed blizzard so much. This was actually one of the coolest innovations in gameplay. Something new, something different from vCoH. Like TrueSight, like all this little things, which makes winter more real. Now it is in the past. The UI which you are displaying attracted a lot of criticism in threads like this https://www.coh2.org/topic/1381/coh2-my-review-of-the-alpha-level-ui The green colour, in particular, was problematic for those suffering from colorblindness. I have never liked the way the font for the VP ticker was changed to arial. In: Lobby |
Thread: vs CPU-Expert3 Feb 2017, 10:45 AM
Thank you for taking the trouble to post this. However, the Strategists here are not interested in engaging with AI replays. By all means post a game against a human opponent where you would like feedback, but not against the AI In: Replays |
Thread: Someone can defeat Paula USF??????????????2 Feb 2017, 19:00 PM
This thread has come to an end, at least temporarily To cite from Gdot: Seems pretty lame to have a thread talking shit about a guy who is banned from this site and cannot respond I don't have to go further. We don't kick a man when he's down. Nor do we want to encourage an alternative account from him while in ban. If the Mods want to cleanse the thread and reopen it, they are welcome so to do. /locked In: Scrap Yard |
Thread: Tiger Ace's resource penalties2 Feb 2017, 17:27 PM
Jep. But here's the thing -if you tried hard enough as a Designer, you could have a Comet Ace, a KT Ace, ISU 152 Ace, an IS2 Ace, a Pershing Ace etc Take your pick. Whichever you chose as an Ace, it would be a flawed design from the get-go.
I apologise in advance. When i suggested a Bergetiger, I was not thinking for one minute that Relic would do this at this stage in the game. I was simply trying to point out that there were better ways of creating strong late-game units, than going for 'Aces' I accept COH2 is designed primarily for casual players - I don't think it was ever designed to be otherwise - but if you want to keep some element of competitiveness in it, 'Aces' are not the way forward. In: Lobby |
Thread: sad but true2 Feb 2017, 11:53 AM
Moving this lament from Balance to Scrap Yard In: Scrap Yard |
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Latest replays uploaded by MajorBloodnok
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USF nightmare:the dreaded Kubel & Schwerer Panzer HQby: MajorBloodnok map: Kholodny Ferma3-2,076 -
Quentin:no Shox;no Guards;no Maxims; no Penals;no ISU;Wot?by: MajorBloodnok map: Kholodny Ferma2-2,080
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