

Thread: Winter Balance Preview Changelog28 Nov 2016, 10:31 AM
Wow all these BabyRaging allies mains in this thread it's so delicious ![]() In: Lobby |
Thread: Winter Balance Preview Changelog27 Nov 2016, 14:23 PM
Hi im Kolter, first time i ever make a comment here but i am a fan of Coh 2 and have over 1800 h in. and sorry to say but this will be rader long thread. Stuart needs higher cost badly because USF has a huge teching advantage compared with all other factions. The Stuart was a guaranteed kill on any light vehicle (222, 251, Luchs) or it's natural counter, the puma. You just need to hit 1 button: the 45 mun stun. And that was BULLSHIT. Not sure if damage nerf vs inf for main gun(for coaxial mg definetely) was needed, I guess it was to avoid pudding like Püppchen crew one-shot or full squad kill with 2 shots. And pls no more BabyRage posts how bad LT tier is, PLEASE. You still wreck axis light tanks with early zook on RE or riflemen. This + .50 cal hmg or AA HT is super strong In: Lobby |
Thread: Winter Balance Patch: Wrong Direction?26 Nov 2016, 13:23 PM
I really like these balance changes so far + we shouldn't forget that we should TEST it before postin' whine comments in these threads ![]() Nerfs for penal and guard were really needed. Not sure if they were too harsh, but I think anyway that the penal + guard meta will be replaced by le olde maxim spam + partisan or guard meta. Light vehicles changes are awesome, now brits have more consistent AT strength with new AEC in mid game, and Stuart/T70 no longer shut down the entire mid game by wrecking axis inf or light vehicles. I have to agree that USF and UKF feel too untouched in some regards, but dont forget that more patches shall come in future ![]() In: COH2 Balance |
Thread: Winter Balance Preview Changelog25 Nov 2016, 23:26 PM
Yes nerf everything soviet. Come on dude, playin as sov was way too chillin' these days. And penals with flamethrower were as broken as flamer riflemen from Rifle Company. In: Lobby |
Thread: Winter Balance Preview Changelog25 Nov 2016, 23:13 PM
Wait WHAT? Double M1919 removed but not double Bren/Vickers k? What the hell??! P. S. I like most of the other changes keep the good work up ![]() In: Lobby |
Thread: Teamkill-rate of Allies-arty??23 Nov 2016, 16:31 PM
Nothing beats the sight of your riflemen double bar blob running through your CalliOP barrage unharmend and then proceeding in wiping out anything that is left over! FeelsAxisMan In: COH2 Balance |
Thread: Rank 10 team 3v3 team Rank 1022 Nov 2016, 22:36 PM
was a great game but i have a Q, why i see "loader is injured ..." only on german tanks ? That is a temporal crit., caused by british arty cover ability This crit. can also be caused by german JU87 anti tank planes, but these units did not show up this match ![]() In: Replays |
Thread: Teamkill-rate of Allies-arty??22 Nov 2016, 22:34 PM
This axis vs allies division is not true here. LeIG is best example. It deals almost no damage, even if it hits spot on into clumbed squad - should actually wipe it. I'm for all friendly fire to completely ignore friendly/foe modifiers. LeIG goes into category mortars, and this thread was about arty. ![]() But totally agree! Also mortars should deal same damage to friendly troops as they deal vs opponents In: COH2 Balance |
Thread: Teamkill-rate of Allies-arty??22 Nov 2016, 21:51 PM
Will this be changed with the new balance team? ![]() ![]() In: COH2 Balance |
Thread: PaRaNoMiA and his chat :)22 Nov 2016, 21:41 PM
https://clips.twitch.tv/fliegendertalisman/GracefulFoxWTRuck Haha ![]() And the other matches he versed you and TüMe he was just afk till the end right? ![]() In: Lobby |
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