Grenades dont start with cooldown if you spawn Stormtroopers |
The MG of the concrete bunker is bugged, it instantly pins everything
The repair station upgrade is bugged as well. Only 1 pioneer will repair (and the other 2 will do nothing once the 1st pio started repairing). The pio is stuck in the repair animation as well after the repairs. You also cant attack the repair pioneers |
Booby trap of the Urban defense doctrine is bugged I think. I can see the "placing the trap" notification above a territory point whenever the enemy used it, even in the fog of war. |
I am all for the KV-2 buffs, but Urban Defense doctrine definitely should NOT get this unit IMO.
I use this doctrine a lot, and I still think KV2 isn't really fair here. The way how this doc works in the live version is that you use the FHQs to throw yourself at the opponent so you block his way to VPs or important resource points, means you aim for a very fast win on VPs (or cuz you or your teammates out-teched the enemy completely). So by the time the enemy destroyed the FHQs, he has to face mines, booby traps, superior teching and teammates who dug in, making it extremely hard to come back for him; all that at the cost of a poor lategame and extremely delayed teching.
But now with KV-2 you have a strong late game as well... I can see people just spamming one FHQ after the other until they call-in a KV-2 without even teching to t3 or t4.
And also... now where the incendiary barrage got removed and booby trap cost got changed to 50, this will just be another doctrine where you float tons of munitions cuz u cant spend it on anything. I suggest reverting the "swap incendiary barrage with KV2" change. |
Sometimes i am wondering me a lot.
Did you played this game already for 1-2 years?
More shit maps in pool, mud and deep snow, big unbalanced maps from side.
Not sure if you paid attention to Bravus before but basically this guy's whole agenda over the past years was to do nothing but BabyRage about coh2, even if it didnt make sense.
It was funny enough tho that Essen steelworks or Steppes were listed as unbalanced 4v4 maps by him above, whereas HAMBURG as a good/balanced one  |
You should try to play vs human opponents and play the opposing site as well instead of just axis or OKW.
Then you will learn the game and the answer to your question in -by far- the most efficient way.  |
It just couldn't have been better. Before the event, I was already scared that many games will be one-sided 20 minute stomps. But there were SO many crazy games that got close to the 1 hour mark.
Oh, and congrats to Talisman as well
First of all a big congratulations to talisman for winning the cup! He showed he has all the qualities a champion needs, not only steady performance in the qualifiers but also very steady calm and focused performance in the live event!Seems like this man got some real steal nerves that dont experience stress or pressure from those big events!   
As for the team, a great job casting and organizing everything till the littlest detail!
I have been watching for like 12 hrs straight, and not a single game was boring or repetitive compared to its predecessor. Every game had something different, entertaining happening. And the aggressive plays that were made are amazing!
i'm curious what time will bring, but this has definitely shown the world that this game, and more important the community , is still very much alive with at peak time for like 5-6 hours a steady 1300 viewers in the stream.
great job to everybody!!! 
PS. When will there the britts mirror match tourney?(mentioned in the stream) Maybe a little tourney with mirror britts for people who could not make it like Noggano and Dave? Just some crazy thoughts 
+1 , well said
From the viewer standpoint of the finals, this was the absolute best experience to watch. Every series was absolute top level gameplay and we had some incredible upsets and dark horses. The quality of the stream was fantastic, RNGesus blesseth and RNGesus taketh away so much, and I loved the caster rotation. I think that was my favorite part of the event, watching momo4sho and tightrope co-cast alongside A_E and stormless and together was absolute perfection. Very well done on all ends.
couldn't agree more |
How often do you see vet5 Jagdtiger and Sturmtiger at the same time in 2v2?
The Sturmtiger was vet 5 as well? If so, then I wonder how asleep the allies players must have been that they let the ST hit their tanks so often. |
I just want to say some points, because i saw some comments in the twitch chat.
Yes you get very fast vet3 with this units, BUT the vet does not really care for the flamerhft.
You don't get really strong upgrades for it.
It is always a back and forward: flamerhft is on the field, allies are in trouble. T70 is on the fiel, axis are in trouble.
Hmm I am 90% sure that vet 3 gives a bonus to the flamer cooldown, IIRC it was part of the Halftrack rework. (Upgrade on 251/M5 means you can no longer reinforce; all HTs have shared veterancy if they dont have an upgrade) |
100% winrate on Jaeger Armor doctrine... so it isn't OP in teamgames only but also in 1v1   |