I think that's the issue with S-mines in general. They are not OP, but the fact that it takes SO long to clear a single 60mun field with pioneers can get abused in a cheesy way unless you got a tank to trigger them fast.
I've seen more and more Ostheer players using a really cunning trick: they plant a teller mine right into the middle of the S-mine field so that it's likely to happen that
1) the tank who wants to trigger the S-mines gets heavy damage or
2) the pioneer who clears the field gets killed instantly if a grenade lands there while they do it.
Maybe it would be fair if pioneers would have "aura defuse" on S-mines, means if a pioneer models defuses a single S-mine, all S-mines in a 2(?) meter radius get defused as well (does not affect any other mines).
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: nerf OKW fortification s-mine plz19 Oct 2018, 08:55 AM
In: COH2 Balance |
Thread: lets talk about panzerfusiller18 Oct 2018, 16:44 PM
I could explain it to you but for this I would actually have to know if the person I am talking to is any decent in this game and doesnt have 3 APM potato micro. Cuz you know, there actually are people who suck at videogames. People who micro and use a JP4 in the exact same way like a T34 or a Jackson, wondering why it doesnt go well. Oh, and to answer your comparison with SU85 already: You might take a brief look at the unit stats. JP4 has better rate of fire, better armor, same range, better veterancy (it doesnt need a penetration bonus since it has 100% or close to 100% penetration chance on most of allied vehicles), and vet 1 literally allows this unit to go invisible anytime In: COH2 Balance |
Thread: The Brummbar is so good PogChamp18 Oct 2018, 07:35 AM
Brummbar is arguably the most OP unit in the game currently In: Replays |
Thread: lets talk about panzerfusiller17 Oct 2018, 20:28 PM
Man, I really dont feel like engaging into the same discussions over and over again ;/ Same goes for the conversations with ullumulu In: COH2 Balance |
Thread: lets talk about panzerfusiller17 Oct 2018, 10:13 AM
Before adding such improvements to OKW I would rather like to see the problematic (overperforming) OKW units and abilites being looked at first, mainly JP4, Stuka and Spec Ops recon flares. why not on a 5model squad which cost 280-300mp? remember: mostly all allie faction can get much cheaper double handheld infantery...mostly nondoc! If mines, FAUSTS and raketenwerfers arent enough options for you to hold off allied vehicles until JP4 or -depending on the map- panther is on the field, then you really just need to l2p In: COH2 Balance |
Thread: German infantry doctrine rework is so OP15 Oct 2018, 13:55 PM
And what exactly will be the reason to pick German Infantry doc instead of insta-choosing Jaeger Armor or Lightning War every match as usual after the patch? In: COH2 Balance |
Thread: % of a hit8 Oct 2018, 11:07 AM
replay or didn't happen In: Strategy Desk |
Thread: Relic please fix bugs Company of Heroes 27 Oct 2018, 18:20 PM
USF t0 mortar is so extremely bugged atm that you literally should never purchase it. It feels like 50% of the times, the barrage (no matter if HE or smoke) just bugs out and the mortar doesnt shoot at all LeIgs, pack howie, the mortar halftracks and mortar pit are fine tho and never bug out I think In: COH2 Bugs |
Thread: OKW buildings and resources upon cancellation7 Oct 2018, 12:49 PM
So basically the constant truck (and especially FRP-) re-deployment from brits in CoH1 didnt give you enough cancer that you want this BS in CoH2 as well? Wow what an amazing trade-off for removing the truck canceling ![]() Guess this is what happens when people who never played automatch during the last 5 years start making suggestions :/ In: COH2 Balance |
Thread: Rifle Company Abilties should be consolidated5 Oct 2018, 17:19 PM
I feel like the real problem is how bad the EZ-8 is compared to the regular sherman. Its AI just sucks too much. I would prefer the standard sherman even if they cost the same lol. I think the E8 AI power was actually pretty good until the moving scatter got nerfed 2 patches ago It used to wipe units on retreat with ease if you chased them. In: COH2 Balance |
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Latest replays uploaded by aerafield
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VS
╬OKH╬ KK'n'D
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
NigsTongueMyAnus4$
Monkey_on_the_car
[NS] aerafield
OKH vs randoms :Dby: aerafield map: Unknown4-1,467 -
VS
[NS] aerafield
[NS] Seoul
PaPaSmurf
Bear Grylls
╬OKH╬ KK'n'D
╬OKH╬ Mari0o
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
VS. OKH Clanby: aerafield map: Lorch Assault1-1,340
53425534245342353041527585261752343517055152351283
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It used to wipe units on retreat with ease if you chased them.