I just want to say some points, because i saw some comments in the twitch chat.
Yes you get very fast vet3 with this units, BUT the vet does not really care for the flamerhft.
You don't get really strong upgrades for it.
It is always a back and forward: flamerhft is on the field, allies are in trouble. T70 is on the fiel, axis are in trouble.
Hmm I am 90% sure that vet 3 gives a bonus to the flamer cooldown, IIRC it was part of the Halftrack rework. (Upgrade on 251/M5 means you can no longer reinforce; all HTs have shared veterancy if they dont have an upgrade)
Outstanding games great casts and a heroic effort on the part of A_E and all others to put this together. Congrats Talisman on the final victory. Cheers!
I think the Comet should either get an armor or a +160 Hitpoints health buff.
Right now it's just way too fragile vs Panthers and AT guns which doesn't make the investment worth at all. It's just a pudding version of the Panther with phosphorus/smoke shells in live version.
Sturmtiger, beside the other changes this would bring it back into buissnes as a usefull unit:
- Set the reload-ability to 60-80 munition cost.
- Set range to max. 70 (old 40) and min 25. (old 15)
- Remove Vet1 ability.
You get an usefull artillery-verhicle, expensive in use and defenseless in close-combat.
This would bring it back to cheesy cancer, you mean. In teamgames it's very easy to float munitions, especially with this doc and especially at the point where the ST arrives
Would you have preferred the old vet 1 ability "Precision Barrage"? Pinpointed a shell exactly where you pointed it. Wiped basically whatever stood still without warning.
God I miss precision strike on 203mm B4 howitzer. It was so funny and hilarious to make people ragequit after you sniped a Panther + 5 pioneer squads in the fog of war