
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:

Nationality:

Timezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Heavy Tank Call-Ins3 Apr 2019, 14:54 PM
They should require the tech + the CPs as well In: COH2 Balance |
Thread: Commanders UKF3 Apr 2019, 14:28 PM
Did you use it also on 1vs1? I always thought that arty commanders aren't so good on 1vs1. It is meta in 1v1 now cuz of the Valentine buff. In 1v1 you just get it for said valentine tank (which is like a mini cromwell now) and concenctrated barrage ability In: UKF Strategies |
Thread: NEW COMMANDER PREVIEW - Version 3.0 changes2 Apr 2019, 23:10 PM
In: Lobby |
Thread: NEW COMMANDER PREVIEW - Version 3.0 changes2 Apr 2019, 22:54 PM
before you give Ostheer the ability to convert (concrete) buildings, you kinda have to add something like an anti-building demo charge to Rear Echelons, otherwise USF literally cant get rid of these. A player with half a brain wont let you destroy it with flamer pioneers. I know OKW has similar issues but they have goliath, stukas and flame hetzer at least. Would be fine to give it to Sturmpios too tho In: Lobby |
Thread: 2v2 vs stuve and a bot2 Apr 2019, 20:09 PM
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In: Replays |
Thread: OST Grens2 Apr 2019, 15:58 PM
What could go wrong with giving Ostheer the best anti-blob weapon (Brummbar), the best HMG, the best Pak Gun and strong lmg blobs In: COH2 Balance |
Thread: Call-in cooldowns2 Apr 2019, 15:52 PM
In my opinion cooldowns for call-in tanks should start when you lose them, not right after you call them in. If they're not going to be moved to tech and given a build timer, then the ability to click them back into existence the second they die needs to be removed. +1 so much. It is so infuriating when you have to throw everything into the enemy to destroy his vetted command panther, and then when you finally did (and your tanks are damaged or have engine damage), a new one is immediately going after you In: COH2 Balance |
Thread: SU mortar 2 Apr 2019, 15:28 PM
Well in the lethality department, the SU mortar actually sucks hard so it should at least be somewhat useful In: COH2 Balance |
Thread: Kubel needs changes2 Apr 2019, 14:37 PM
VonIvan built 2 of them in 1 game and it would have worked if he paid more attention In: COH2 Balance |
Thread: Kubel needs changes2 Apr 2019, 14:25 PM
Ok seriously now, the Kubel is imho fine. In the very early game it allows you increased capping power and to spot the enemy before he spots you. I think a lot people underestimate the power of scouting in this game. Being able to spot a HMG where other people would have just walked into it with volks and then retreated is so damn useful. And at vet 1 its arguably the best maphacker in the game. I agree that the other 4 vet stages are kinda pointless but is that really an issue? Maybe give it shared veterancy but thats it In: COH2 Balance |
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Latest replays uploaded by aerafield
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VS
╬OKH╬ KK'n'D
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
NigsTongueMyAnus4$
Monkey_on_the_car
[NS] aerafield
OKH vs randoms :Dby: aerafield map: Unknown4-1,249 -
VS
[NS] aerafield
[NS] Seoul
PaPaSmurf
Bear Grylls
╬OKH╬ KK'n'D
╬OKH╬ Mari0o
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
VS. OKH Clanby: aerafield map: Lorch Assault1-1,239
53425534245342353041527585261752343517055152351283
Livestreams
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