What about conscripts?
on cons it is fine I would say
Thread: T0-0CP panzerfusiliers worthless25 Jul 2019, 14:16 PM
on cons it is fine I would say In: COH2 Balance |
Thread: T0-0CP panzerfusiliers worthless25 Jul 2019, 14:10 PM
Sandbags should be removed from all mainline inf units anyway (unless you pick a doctrine for it) and moved to engineers in my book. It's a major reason why Volks and Inf section are too cost effective In: COH2 Balance |
Thread: A story about training hard until I played against VonIvan25 Jul 2019, 00:56 AM
Relic Automatch ftw. It does this sometimes which I think may be a bug as I was surprised we got a game so quickly and it wasn't vs top 500s. It's not a bug actually. After 8m0s, the matchmaker will dump you into a complete random match if it didnt find a better/more balanced matchup during these 8 minutes. So a rank 1 can play vs a rank 5000 at this point, even if one of the 2 sides searched for super short time only and assumed "wow this must be a balanced match then". And if it was not the low rank player that searched already for 8 minutes, then it was you who searched for so long already. Edit: Nvm I see you both said that you searched very shortly, so it makes no sense ![]() In: Lobby |
Thread: Updated Alliance of Defiance24 Jul 2019, 10:40 AM
Working on some updates to Alliance of defiance now with some updates, gime some feedback boys! Is it possible to increase the width of the map by a little bit, maybe by 10-20% or so? So basically that there is 2 new paths/sections on this map. 1 at the north (then the north fuel house can get flanked from all 4 sides). And 1 at south of course, so you have more ways to play around the southern urban section. So basically the new sections would look like this (BLUE). I personally also think that the city on the south fuel plays like crap because of all the tall sight- and shotblocking walls (RED) It makes AT guns super awful to use and CQC units broken on this side of the map. Maybe remove or replace them with something better ![]() sorry if these proposals are too drastical |
Thread: T34 ram inconsistency22 Jul 2019, 21:39 PM
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Thread: T34 ram inconsistency22 Jul 2019, 17:51 PM
My suggestion would be: wouldnt people just abuse this to get cheesy squad wipes by running them over? In: COH2 Balance |
Thread: B4 LUCKER21 Jul 2019, 23:58 PM
In: Replays |
Thread: Combined Arms21 Jul 2019, 13:26 PM
A cost decrease to 80 or 90 would be very reasonable on this ability... especially because the inflicted buffs do NOT stack with veterancy bonuses In: COH2 Gameplay |
Thread: T34 ram inconsistency21 Jul 2019, 12:46 PM
Really good ideas so far guys, I especially like the one from JZuna In: COH2 Balance |
Thread: T34 ram inconsistency21 Jul 2019, 00:42 AM
This ability is too random. Sometimes the t34 ram is completely underwhelming and it was totally not worth it to lose a t34 for it... for example if you only get the crew shock crit in a moment where an engine damage would have been 10x more useful. And then sometimes the ability is completely broken and cheesy. I am mainly talking about the ability of a soviet player to delete a full health (super)heavy tank if he is lucky to get crew shock crit and then uses IL2 bomb strike with 0 chance to do anything about it (other than not getting rammed 4Head). And a few days ago my KT got a heavy engine damage... means the tank was dead af. I didnt even know you still can get heavy engine dmg from this. But ofc I know that the soviet player is basically losing a t34... so the ability should do something and be viable. I personally think the very best solution would be to add a 100% chance for normal engine damage + vision glass block damage crit or however it's called, but remove all the other crits.... no more crew shock, no heavy eng. dmg. In this way the ability is viable and consistent but without the "you cant do anything to save your tank now" cheese. With normal engine dmg you can still destroy heavy tanks with IL2 bomb but now the axis player at least has the chance to dodge some of the bombs. Oh, and pls finally fix the bug where T34s with engine damage can still use the ram ability. I remember it not being possible some years ago and I dunno how and when this bug sneaked into the game. In: COH2 Balance |
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