MG34 [...] surpression is crap.
It really isn't
Thread: Machine Guns3 Jul 2019, 23:01 PM
It really isn't In: COH2 Balance |
Thread: GG vs top 70 players2 Jul 2019, 22:25 PM
Rank 70 team != 3 top 70 players. Even 3 mediocre or bad players can easily reach top 100 of team of 3 or 4 ladder. Anything below top 10 is pretty much meaningless on arranged team ladder to be honest. In: Replays |
Thread: TIGER ACE DOWN !!!1 Jul 2019, 22:55 PM
In: Replays |
Thread: Tric maps and peoples response1 Jul 2019, 18:38 PM
I cant say much about this new map but its old news that automatch has maps that "not everyone loves". CoH1 had these too. The only maps that truly do not belong into automatch are bridge camp maps. This map won't be part of the new tournament, and it would be rly boring to only play super competitive tourney-worth maps in automatch and nothing else, right? I don't see where the issue is. |
Thread: Machine Guns1 Jul 2019, 18:09 PM
I think it should be noted that even if we could buff the maxim, how would you intend to do it without forcing worse deathloop or making 6 men mainline with suppression. It's why I voted MG34 over maxim. I voted maxim cuz I it has the worst suppression in the game. A volk can literally walk up frontally and toss a grenade on it. But it's not easy to buff that unit without causing a return of the cancer maxim spam meta. Maybe just a small suppression increase will be enough. Why do you think MG34 needs a buff? It has worst dps but very good suppression... and you get HMGs for suppression and not damage, right? I guess a 10-20mp cost decrease would be fine In: COH2 Balance |
Thread: Machine Guns1 Jul 2019, 17:06 PM
You gotta be the most biased axis main ever to vote for MG42 here In: COH2 Balance |
Thread: Best Allied Commanders for 4v4?30 Jun 2019, 23:05 PM
For UKF I'd say that the top large team commanders have always been and probably always will be the ones with the Churchill Crocodile Crocodile will do a lot vs Panthers, JP4 and Elefant, right
No they're not. On the allies side, 4v4 is dictated by teamweapon spam, (lmg) blobs and indirect fire spam. And USF is amazing in all 3 departments. Only for the axis it's dictated by armor as they must decide the tank war in their favor in order to win a balanced match. And the Jackson is very important to defeat Panthers on non-open areas. (e. g. the forest in Lienne Forest or Essen Steelworks) In: COH2 Gameplay |
Thread: Consistent Ardennes Assault crash bug30 Jun 2019, 21:03 PM
Time for another AA hotfix patch that sneaks dozens of bugs into automatch In: COH2 Bugs |
Thread: OKW 2v2 Question30 Jun 2019, 15:58 PM
The only OKW offmap strike capable of really destroying a howitzer is the stuka rocket barrage from feuersturm doctrine. Scavenge arty and zeroing artillery are both either overpriced, non-reliable or impractical. In: Strategy Desk |
Thread: Sprinting while cloaked 29 Jun 2019, 18:15 PM
Well that's only encirclement doc Nope. Sprint got tied to every single ostheer "ambush camouflage" commander In: COH2 Balance |