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Last Visit Time: 12 Sep 2023, 07:27 AM
Broadcast: https://www.twitch.tv/gb_thehooligan
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Nationality: Netherlands
Timezone: Europe/Amsterdam
I don't get why you claim that either soviet mortar is better than leig. The only reason why leig is not used that much is the popularity of luchs rush. When a player goes med truck first he most often goes for at least one leig, as opposed to soviet players who never get the mortar even if they actually build T2.
I'm not saying the mortar of the soviets is better then the leig. Soviet mortar is probably the worst of all real mortars. But it's at least equal to the leig. But the mortar is 80 manpower cheaper! Seems pretty unfair to me ^^
As I know volks can throw incendiary nade whatever. Keep crawling at the front of vicker and throw nade until you reach the range. That's all the skill you need.
A well placed Vickers in a well placed building in 2s is terrible as OKW. Building Leigs to counter then easily sets off the artillery spam. Such as the infamous landmattress. But hey as strumpanther points out. Build Stuka to counter that simple. Or KT. Or p4s. Easy. Understand the sarcasm is real.
Double .50 cal as USF is a nightmare. Anyone with an above average brain knows how to easily counter the Stuka "hit or miss" but whatever. I know smoke will help from the Leigs a lot so I personally don't see an issue much anymore
I'm going to update the title to okw smoke 1v1. I'm talking about 1v1's here from now on ^^
I agree you have other options than smoke in team games, but in 1v1 you can't just build a howitzer or a stuka. That's why you rarely see it as well
Yeah, there are pretty much two types of smoke - early game smoke and late game smoke. Some factions have one covered but not the other. For example soviets could in theory build shocks or mortar to get the early game smoke but in the late game they struggle to cover their advance or retreat in smoke in the way ostheer, usf or ukf do. As for okw it is true they have some means of late game smoking but not in the early game. Real question is: is this a ballance problem or the design choice.
1) Yes smoke on sturms is a bad idea. Take that back, just brainstorming here
2)
Smoke for ost and soviets is completely fine in both late and early game. Bcs they have a 240 manpower, easily accesable, good (actually hitting something) mortar. For the people who think soviet normal mortar is bad, you can call in a heavy mortar which is actually worth what it costs (in contradiction to leigs). Ost has more possible smoke (smoke on tanks), but soviet smoking is completely FINE.
USF has enough smoke as well. They have smoke grenades for pretty much core infantry (either captains/lieutenants or rear echelons or rifles) and they have a good, cheap 240 mp mortar.
UKF has a mortar pit which is worth the cost. It's also really easy to get a sniper (you have to tech the building anyways) which means you can counter the mg's as well. They also have good abilities that aren't that expensive that can provide smoke.
OKW has leig smoke. Leig is shit and expensive. It does provide smoke, but it's unfair that other factions get good and cheap (or really good and expensive) mortars that provide smoke while the leig is not that good and expensive. Okw doesn't have a sniper who can deal with mg's. I'm not saying okw should get a sniper, but they should have something to compensate (core units or abilites, not commander wise) the lack of snipers AND affordable smoke. Flak halftrack is good, don't get me wrong. But if you want to use it to smoke of mg's there is a big chance you will lose it. Late game smoke for okw isn't that good as well. Should you use a 240 muni (at least 200 dont know how much exactly) to throw smoke for one time? Smoking mg's with a flak halftrack in late game definitely means you will lose it. Obers late game means you first have to bleed a lot before you get your smoke.
It's good that smoke is there on leigs, but to pay 80 mp more for a mortar that is less good then all of them just for having a bit more range (on which it doesnt hit anything) is quite unfair. 2 leigs cost 640 mp!!! That's insane imo, you can get a freaking pak43 for that. In team games it might be ok, but in 1v1 it's definitely not affordable imo.
Okw has very good vehicle smoke, for example on flak halftrack. It also gets blendkorpfer on some infantry squads that can be used in the role of smoke cover with additional damage benefits if enemy decides to go through it or if you smoke an mg. They also have powerfull smoke + arty offmap in one of the commanders. That said it is still less smoke than most other factions get, so one could think for example of giving the sight blocking utility to volk flame nades.
Btw there is a faction that has even less smoke and it is soviets. Quite funny that both of them are considered OP by most players. If we are to ballance other aspects of them, they may struggle with the lack of smoke so maybe giving similar solution to soviets with sight blocking molotov is also a good idea.
On the other hand, maybe this is just the design behind those factions that should not be broken?
Making a vehicle, just for smoke seems akward. Even if the vehicle isn't bad.
Soviets have less smoke, but they have snipers who can deal with it and atleast they have a cheap mortar that can throw smoke.