
Pretty sure this isn't supposed to happen, at least give us an medium bot

Posts: 474
Thread: Matchmaking giving easy bot as team mate27 Oct 2015, 22:28 PM
![]() Pretty sure this isn't supposed to happen, at least give us an medium bot ![]() In: COH2 Bugs |
Thread: UKF sexton stats comparison(buff needed)27 Oct 2015, 19:24 PM
priest and sextons use different guns SU-76 and SU-85 use different guns but they both have same penetration in game. I wouldn't mind sexton just being a copy of the priest because right now its crap and it comes in a crap commander that I'd put on the level of NKVD doctrine. In: COH2 Balance |
Thread: How much impact on outcomes do you think RNG really has?27 Oct 2015, 18:59 PM
RNG gave me a shitty teammate This is the only time RNG actually ever mattered in this game. That, and when you have a bad volley with bolt rifles. Where your conscript squad/infantry section missed every shot on an assaulting sturmpio squad that's about to kill them. In: COH2 Gameplay |
Thread: Sexton underperforming for cost26 Oct 2015, 17:01 PM
I have built four of these in a troll game and what I've learned so far is:
Now I don't want brits to be an arty campfest with this commander. But 1 sexton should do the job of the 2 in its current form. As it is right now, it reloads pretty fast, but it's just useless against anything but static targets thanks to its scatter. The one good thing about this commander is valentines with emergency war speed are completely hilarious. As they are allowed to crush enemy infantry and can go on a rampage making 20-30 kills doing that better than a m10 ever could. In: COH2 Gameplay |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 16:39 PM
Oh don't worry. I have a feeling USF will have its own sniper in one of the two new commanders coming after this patch if this leak is right: ![]() In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 14:08 PM
If we are talking about 2v2 and up games. There is no need for an OKW to counter the UKF sniper if they have an ostheer player. They have to use the synergy of the factions in those games with the ost player countersniping the sniper and the OKW player countering whatever else is on the field. 1v1's are different in that most of the time, you're just better off finding the UKF sniper out of position and killing him with your sturmpios. Or popping a JLI squad near a building he's besides and getting him that way. I never said that getting a puma is an efficient strategy to counter a sniper. If you can find where I said that, please do; as I will correct myself. The reason I do not tell people to go get a puma to counter the UKF sniper is because I do not get a chance to counter the UKF sniper with it. And even when I do it is because the puma will later on be an inefficient counter against the centaur. In the same vein, if I told you building an army of sturmpios to counter conscripts is not an efficient strategy I am not saying that sturmpios are terrible against conscripts. Most of the time they should come out on top and the OKW will bleed like crazy but it will get the job done. I'm saying I needed that manpower for volks with shrecks or raketens to counter the early light vehicle play the soviet will do later on. The difference being I am using fuel to kill a manpower unit as a fuel starved faction. Now if all things go according to plan and I manage to use aimed shot(cost 45 munitions I think) to kill a sniper that's great! But if I had things go according to plan I already know how to counter the UKF sniper much more easily than using a puma.
This is exactly what I do every game to counter the UKF sniper. But it's always nice when you see clumped up UKF snipers picking off troops and see walking stuka rockets just land right on top of them as well. So the only time I would ever tell anyone to go counter a sniper with a puma is when they are playing team games with no ostheer players on their side as OKW. In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 13:42 PM
No I don't what? I literally just said the puma aimed shot can counter a sniper. Great, how many times has that worked out for you in practice though? In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 13:33 PM
Depends on puma positioning; it's not like you can just run up your puma and find the sniper not in cover and poof he's dead or something. Plus, rushing mechanized to get a puma to vet 1 to counter a sniper is not an efficient strategy. Add to that, the UKF sniper doesn't need vet to snare the puma; while the puma is trying to get vet 1 for the counter snipe. That means smart players already know what you are trying to do with the puma and will keep it behind forward spotters. Besides, that's 70 fuel and 320 manpower that could be used to prepare for centaur rush that I wasted on a unit costing 360 manpower. In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 13:22 PM
The main problem is that light vehicles are not a counter to the UKF sniper. So you have to counter snipe him. The problem with this logic is that OKW has no sniper. That means you gotta rely on falls/JLI or walking stuka/lucky leig shots to kill him. Otherwise, a properly micro'd and screened sniper is nigh impossible to kill with OKW. Short of puma aimed shot sniping him back that is. The snare needs to turn into a stun or a temporary damaged engine. UKF already has an AT gun right off the bat with bonus accuracy to counter light vehicle play. The sniper long range snare + AT gun combo is just overkill against light vehicles(add to that engy mines). In: COH2 Balance |
Thread: Special Weapons Regiment "Hold The Line" Bug26 Oct 2015, 12:25 PM
The ability is weird as hell. Sometimes no typhoons would show up and other times a mass swarm of them would come out. As if there was a bee attack going on or something. It needs to be more consistent or its description changed to match its RNG nature. In: COH2 Bugs |