I agree with your past resources change but not this.
Main heavies all at 11 CP, imo IS2 and Pershing is better than Tiger. So if we intend to keep that way, the units must be compensated with difference resources.
Pershing has obvious trade-offs compared to Tiger, which you'd know if you'd take an unbiased look at the stats. I wouldn't call one clearly better than the other. IS2 is probably the best heavy - if we take its counters into account - which gets addressed below.
375 to 350, still will not give people faith in Jp4.
It sounds like a small change, but it's quite significant. The only armor that really matters in endgame situations is armor above the 180-190 mark, the far penetration value of most AT guns. Reducing the big chunk the IS2 has above this value even with just 25 will make quite a big noticeable in game.
Reducing reload speed of Tiger is the death sentence. If you dont tweak other heavies. Even the squishy Pershing is only 80Hp less than Tiger. But it ace it in every thing else.
The Tiger's fast rof makes it far too efficient against infantry. Its AoE is not far off from the Pershing, but it reloads much faster (5~ reload vs 6,5). If you added 0,5 more reload to Tiger, you could give it like 10-20 more penetration to compensate loss of AT power.
Panther at 800HP is also a death sentence. Panther problem is its poor vet scaling. But the biggest problem is 60TD, super cost effective, super vet scaling. There is no way making Panther 2 pop cheaper will solve this.
How about this:
- 18 pop to 16 pop
- 50 range to 55 range
- 185 fuel to 175 fuel
- 960 hp to 800 hp
- 260 armor to 220 armor
This would put it somewhere between the current Panther and 60 range TD's in terms of role. It would not bully mediums as hard, but be a more efficient counter to heavies. It would also allow it to more easily return fire against 60 range TD's, without overly exposing itself.