250? Hello Mechanized Assault 2.0.
Or you mean making the 250 like the current bunker: unarmed and ungarrrisonable?
Profile of JibberJabberJobber
General Information
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality: Netherlands
Timezone: Europe/Amsterdam
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality: Netherlands
Timezone: Europe/Amsterdam
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Post History of JibberJabberJobber
Thread: Wehrmacht - Strategic Reserves - Feedback26 Apr 2019, 21:12 PM
In: Lobby |
Thread: Wehrmacht - Strategic Reserves - Feedback26 Apr 2019, 14:00 PM
I know, I personally suggested USF raid tactics earlier. In: Lobby |
Thread: Wehrmacht - Strategic Reserves - Feedback26 Apr 2019, 13:35 PM
Agreed. Smoke pots have a lot of uses: - Check if there's a countersniper on the field. - Recon for tech and the location of enemy vehicles. - Drop artillery if you have good coordination with your teammate. - Save a retreating unit if dropped preemptively. - Smoke out mg's. Another option would be to allow the observation bunker to drop smoke bombs, like the UKF FHQ, for 50~ munitions. In: Lobby |
Thread: Soviet General Faction Changes - New cmdr mod 5.026 Apr 2019, 13:00 PM
If the balance team really wants to go on with giving conscripts such a large dps bonus on top of the extra model, atleast consider removing the lower reinforcement cost. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted25 Apr 2019, 22:48 PM
Is FHT worth it anymore vs Brits? I used to get them due to no snares, but imo there's just too many units that can threaten it now. Sure there's no denying the shock value even after all its nerfs, but is it worth 90 munis against brits? Snares are not a reason not to get a FHT IMO, Royal Engineers don't have oorah and the snare only has medium range. The real danger is the AEC. If you get the FHT first, you're temporarily extra vulnerable to the AEC with only fausts and hopefully a 222 to defend it. If the AEC outmaneuvers the fausts, the FHT and 222 are in serious danger. You can get another 222 after that, but the Brit player can punish that overinvestment in light vehicles by getting a Valentine, which wouldn't be far off. I'd recommend a pak instead. If you're able to make use of the FHT while being able to fend off the AEC and stay prepared for a second AEC or Valentine, I'd say it's definitely worth it. There's more risk involved, but the reward is better map control and possibly a wipe or two. In: COH2 Balance |
Thread: Soviet General Faction Changes - New cmdr mod 5.025 Apr 2019, 22:17 PM
Tightrope's video shows a case of "barely winning" in a match-up at long range. I feel the need to repeat what I said when his previous videos showing one-off comparisons came out -- seeing it once does not mean it always will be like that, and in such close results RNG can very strongly sway things one way or another. Veterancy would swing the engagement further into favor of the conscripts. IMO, this whole cover bonus should just be changed to 10% more accuracy. People underestimate the worth of an extra model. It's not just an extra model worth of dps and health, but also increases utility, survivability and makes the squad bleed less (cause of damage distribution). With the lower reinforcement cost, it's a good upgrade already. If you add the cover bonus on top of that, it becomes too much, so changing it to 10% more accuracy seems reasonable. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted25 Apr 2019, 21:41 PM
- I never said that the unbolstered tommy vs volk matchup should be any different. 280 manpower infantry should win against 250 manpower infantry. The problem is that UKF can pay 35 fuel to completely dominate every engagement. It would be like paying 35 fuel as OKW to get STG's on all your volks. Yes, you've-paid-for-it, but your opponent has no proper answer to it, that early in the game - The fuel cost for going both AEC and bolster costs 120 fuel (detracting starting fuel), while the fuel cost for going Luchs is 115 fuel (detracting starting fuel). It's almost like UKF is intended to go early bolster, because it barely delays tech.
You can say that, but bolstered Tommies are much more cost efficient than Volks, you will lose the attrition game hard. The only option is to make a big volk deathblob or lose every engagement.
The 221 has barely any armor and is easily beaten by a (vickered) UC and scared away by two Tommies. It's not like the fht that has enough impact to win a game. The actual meta is JLI (which trade well with Tommies), with leigs in the back (more popular in 2v2) or spec ops to crutch on light vehicle spam, while stalling for command panther. Both rely on minimizing the effectiveness of bolstered Tommies, which is impossible to do outside of abusing OKW cheese to the max. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted25 Apr 2019, 20:58 PM
But meanwhile, Tommies win against Volks, while bolstered Tommies destroy them, and there's no early light vehicle to save OKW (Luchs comes after AEC, even with bolster, and is not as cost effective as the fht/222). So against OKW bolster is T0. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted25 Apr 2019, 18:18 PM
It's Ostheer that has the counters against UKF, while OKW has to suffer. Ostheer has all the right answers against UKF: 1. Osttruppen -> Can trade favorably with Tommies (even if bolstered). 2. Sniper -> Bleeds Tommies, UKF will give away countersniper if he has no bolster before minute 5. 3. 251 -> 1 minute timeframe to push back before AEC. 4. 222 -> Comes early enough to prevent AEC from dominating you, can win against AEC if spammed. 5. Tellers -> Can be spammed everywhere if you went Osttruppen, best bet against Valentine. 6. Ost P4 -> Comes early, even if you made multiple light vehicles. Add an MG42 and a Pak40 and you're pretty much set. OKW has it far harder. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted25 Apr 2019, 16:20 PM
UKF needs bolster to be delayed behind tech. Giving snare to royal engineers allowed UKF to no longer have to rush AEC 24/7. Now UKF players can safely go bolster without being punished by early light vehicle rushes, making them able to dominate early infantry engagements with barely any bleed. In: COH2 Balance |
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