
Unit and Ability Roster
Slot 1: PanzerJaeger Package
- Sturmpioneers upgraded with Panzerscrek now have access to Teller Mines and Vehicle Detection. A 2nd Panzerscrek is available for purchase after T4 construction .
- Panzerbuche AT Rifle Package for Volksgrenadiers (Similar to Tank Hunters PTRS package with exception of Light AT Mines instead of Grenade Assault)
Slot 2: 251 Half Track Mine Layer
- Same as OST Version except...
-Access to Schu and Reigal Mines
- No Flame Upgrade
- Still able to Reinforce and transport infantry
Slot 3: HEAT Shells
- Same as Elite Armor
Slot 4: Assault Artillery
- Balance Change - no longer require to be targeted around strategic point
Slot 5: Elephant
- Elephant instead of Jadgtiger for diversity sake/ set it apart from Breakthrough
Strategies and Rational - Major weakness of OKW is lack of reliable AT infantry and dealing with light vehicles without Puma. A major reason for this is how Sturmpioneer is burdened with too many responsibilities. This doctrine allows players to either double down with Sturmpioneer AT or offload Minelaying and Light AT onto other units. The 251 Halftrack allows players to both lay mines and maintain an infantry based AT presence through frontline reinforcement. Assault Artillery gives the doctrine some AI punch while also allowing for smoke screens to allow AT Infantry to close distance to tanks. HEAT Shells and Elephant are for heavy AT options and doctrine flavor.