Hi modders:
This is my personal experience with FHQ.
I have this feature in Wikinger mod. I took the vanilla ability and do some extra modding work with it. The ability to convert buildings is a target ability and you could add it to any squad. But if you want this thing work properly you need to do extra modding work.
What I did ?
a. I cloned every single building in vanilla content to work with them in the best way
b. I modded in each buidling the repair extension. In there I added medics instead repair pioneers (for all factions). Also added my own medics and tweak the number of them and repair raidous
c. Also I added a retreat point ability on them using the conversion ability itself
d. You could add buildable units in those FHQ. There is two ways to do it:
1. Adding reinforce abilities in the ability itself
2. In the army ext you have an option "field support production style. In there you could add spawn items for your FHQ.
I am also experiment with the FHQ because they can be reverted doing right click on them for certain time, but I have not time to finish this feature. My idea is to do something like Coh1.
I hope this info could help you.
Regards
Olhausen
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