Timing, not the CP timing, that's for the most part OK but the ability to instantly have the unit on the field, isn't.
Lost your croc,KT,Tiger,Stug,Puma etc etc etc and have the float? replace it instantly with no wait.
The biggest issue I have with this is how devastating it can be to players, you've just lost a tank, your remainder are limping away after killing your opponents heavy and medium tanks when all of a sudden, the heavy tank returns, full health and picks away at your remaining armour.
The quick fix solution I can think of is to have the call-ins on a timer rather than insta spawn, I would even go as far as to apply this to infantry also, it's already been discussed in-depth with infiltration units but I'm referring to all other off map call in infantry.
Timings should be different per squads/vehicles however with the more costly taking longer to spawn and the cheaper the faster, I would say mirror the cooldown and have that as the 'build' timer but iirc some cool down timers are fairly lengthy.
Thoughts?
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and allows infiltration units to be called in on maps with limited or poorly placed buildings.