
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
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United States
Nationality:
United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:

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Post History of Angrade (Ægion)
Thread: T0 Grenadier or MG 42?8 Jan 2017, 14:59 PM
Here is a quick poll. I have always found it weird that grenadiers were always locked behind a building. Ostheer loses a bit map control in seeing that they have to tech into a building for their standard infantry. Soviets can always build later for support weapons, while USF, UKF, and start with infantry and support weapons in there initial building. While their teching is expensive but they do not lose out on early map control from being able to rush towards a favored building. My suggestion is that swap the position of the MG 42 and the Grenadier. Panzerfausts would still require the building however. In: COH2 Balance |
Thread: Cheaper Weapon Teams Bulletin8 Jan 2017, 11:44 AM
Here is bug outside of the WBP. I was experimenting with a weapons team style for USF. So I decided to use Cheap Team Weapons bulletin for well cheaper weapon teams. I noticed that while is says cost of these weapons will be reduced by 5% it only really does about 1 or 2%. I think the problem is that it only applies to the cost of the weapon itself and not the crew members. In: COH2 Bugs |
Thread: Ægion's Alterations 2 (mod)7 Jan 2017, 22:29 PM
*New update: All call ins now have a delay timer so now they do not instantly spawn. Times change based on type of unit. Infiltration are 10 sec, Infantry are 30 Mid game vehicles are 60 secs Heavies and late game are 120 sec Idea stolen with permission from:
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Thread: Winter Balance Preview Mod Bugs & Ninjas7 Jan 2017, 18:43 PM
Here is bug outside of the WBP. I was experimenting with a weapons team style for USF. So I decided to use Cheap Team Weapons bulletin for well cheaper weapon teams. I noticed that while is says cost of these weapons will be reduced by 5% it only really does about 1 or 2%. I think the problem is that it only applies to the cost of the weapon itself and not the crew members. The location of the bulletin is upgrade\intel_bulletins\ardennes_rewards\support\cheap_team_weapons, in case if you all have trouble finding it. In: COH2 Gameplay |
Thread: Ægion's Alterations 2 (mod)7 Jan 2017, 18:28 PM
Sure, I am not an expert on balance either. Note, I also increased the range of the artillery call in. Can't have a fragile sniper walk into fire. |
Thread: Call ins: The overlooked problem7 Jan 2017, 14:21 PM
Don't mind if I steal this for my mod? In: COH2 Balance |
Thread: Things to consider for future patches7 Jan 2017, 14:03 PM
MOD NOW AVAILABLE: http://steamcommunity.com/workshop/filedetails/?id=836891753 Notes are here: https://www.coh2.org/topic/58432/%C3%86gion-s-alterations-2-mod In: COH2 Balance |
Thread: Ægion's Alterations 2 (mod)7 Jan 2017, 14:00 PM
In reference to the form I posted here. https://www.coh2.org/topic/58327/things-to-consider-for-future-patches. I figured why not make a mod of my suggestions and others. I have plenty of time before I come home from my deployment. The mod can be found here. Note This mod does not incorporate winter balance preview because I did not feel like modding in all the changes. http://steamcommunity.com/workshop/filedetails/?id=836891753 1. Call ins *New: All call ins now have a delay timer so now they do not instantly spawn. Times change based on type of unit. Infiltration are 10 sec, Infantry are 30 Mid game vehicles are 60 secs Heavies and late game are 120 sec 2. Balancing Infiltration We do not need more squad wiping machines but they need to be able to scale in the late game. Here are alterations. Also, all grenades start on cool down now Partisans (SMG) Stormtroopers Fallschirmjagers Infiltration commandos 3. Pershing 4. Demolition Charges 5. Free stuff from teching 6. Ostheer Teching Conscripts Shock troops KV-1 All static Howitzers Ostheer and US: Stormtrooper's, and Paratrooper's Tactical Assault and Riflemen Fire it up US Assault Engineers US Airborne US Recon Support US Mechanized Company OWK Starting Unit OKW Salvage and Cashes British Royal Engineers British Infantry Sections British Field Recovery British Commando Gliders British Valentine British Mortar Pit British Mortar now available All Trenches can now garrison Mortars |
Thread: OKW Minesweepers vs Demo Charges.7 Jan 2017, 12:29 PM
If you detect 3 demo charges your opponent has lost 300 muni for nothing. Well, one problem is that if their first 90 munitions could go into a demo charge. When will an Ost/OKW player grab a mine sweeper if the first 90 muntions? An Ost player will prioritize a lmg and a med bunker first. In: COH2 Balance |
Thread: Re enable Mortars and Trenches 6 Jan 2017, 21:49 PM
Ah, there we go, hold equals garrison. Did not know that. |
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Latest replays uploaded by Angrade (Ægion)
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VS
WhizzBang
RpgGotMe
[SU-76M5AXIM] RED
Radagast
Burke
[HAN]G Funk Music
Manakete Vanguard
An 'orrible Cunt
Large Epic Battleby: Angrade (Ægion) map: La Gleize1-945 -
VS
[IG] Falkenmond
NL_Sim
Prinz
Glen Matthews
Manakete Vanguard
Capitaine Soif
[6. SS-Pz-Armee] Ogf. Dietrich
redruM - Mutti macht euch platt!
You can't be any worseby: Angrade (Ægion) map: City 172-1,298 -
VS
TANK HUNTER (PL)
Nevissue97
-2d- Quagmire
Her General Deathshead
Solovey Russia
Manakete Vanguard
2v3 winby: Angrade (Ægion) map: Lazur Factory1-805 -
VS
Cmd-Jeeps[FR]
The morning breeze
`Agion
Change My Life
Nico(Ger)
ParaTank
Rusty Shackleford
puzzleBoX
King Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,178 -
VS
robin_johanssen
-=SFK=-Zenturio Flomur
`Agion
SoFly
Mr Pi
Amon