
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:
United States
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United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
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Post History of Angrade (Ægion)
Thread: Invalid File Structure Win Condition...BEFORE modifying it!10 Jun 2017, 13:12 PM
This maybe a stuipd question to ask but are your file paths set correctly such as SKD? Because occasionally for me, it looses the path. |
Thread: Game crashes8 Jun 2017, 21:50 PM
Hey guys, just a quick question? Do you also have massive problems with crashes like "failed to create dump file" or bugsplats in general? My mate and I worked up to rank 200 in 2v2 at today with a streak of +5, before going down 116 (!!!) ranks because of two crashes in a row. And it has nothing to do with our pcs being too bad, I guess it's just bad programming... Ever since the last patch yes. The error for me is usually error 183 failed to create dump or something of the sort. In: COH2 Bugs |
Thread: How to create off-map Creeping Barrage?6 Jun 2017, 00:16 AM
oops... need to read the original question more thoroughly. The off map arty has an x and y off set, maybe adding a a delayed action to a series of off setted barrages? |
Thread: How to create off-map Creeping Barrage?6 Jun 2017, 00:05 AM
There isn't any options that allows creeping barrage to be done from off-map. So how do I do that? Please help, I'm drying on Coffee. If you look at the Priest's Creeping Barrage, there is a Creeping Barrage option. Look at this for a reference. |
Thread: Adding New Commanders and Commander Abilities5 Jun 2017, 22:34 PM
Add an Upgrade to a building > Add the Abilities in the Army_Bag > Also make sure that Upgrade is linked with the Abilities > Click Upgrade In-Game > If you did it correctly, the Abilities should show up in the Commander Panel when you research the relevant upgrade This and... Like the King Tiger call in, the these custom commanders will show up behind the actual commanders. I do not know of way to add a slot to this but there are couple of work around. 1. Disable Commanders. There is a link for there here: https://www.coh2.org/topic/59835/q-how-do-i-disable-commanders 2. Add in Dummy slots for behind the commanders to add in a 4th+ commander. The Dummy slots can be hidden after a select upgrade. (Does not work too well with British and how they are Programmed.) Then you will have to add an requirement to All other select abilities so they do not appear when you select other abilities. This is very time consuming and I have done this in the past, generally not worth it. If done properly when the 4th commander selected only those 5 commander abilities will appear, however if the player selected the fourth they still need to select a commander to remove them. There may be a scar work around but I have not really mess with scar. 3. Edit current commanders. In my mod, how I got single abilities changed was this. Example, Storm Doctrines Tactical Movement to Stormtroopers. Changed the requirement for Storm troopers to any for stormtroopers, and all (ambush, plus Heavy AT mines) and changed tactical movement to not require All (ambush, plus Heavy AT mines). Note this technique affects all doctrines so make sure you require 2 to 3 and check the other doctrines with this combo. Use http://www.stat.coh2.hu/ to help look at all doctrines at once (that is what I did at least.) |
Thread: What should I buy? Seeking advice.3 Jun 2017, 13:40 PM
Well first, are you playing 1v1, 2v2, 3v3, or 4v4? Each one has different play styles. I can only really speak for 3v3s, in which you would one Anti Blobing, one "Field/Big map," and one usually filling a support role such as Ostheer's Air Supremacy, (or go bold with Encirclement. Very difficult and map dependent but can be rewarding and satisfying. Tends to be unreliable.) In: COH2 Gameplay |
Thread: Hit The Dirt!1 Jun 2017, 20:05 PM
Hi Guys There is a prone_posture tool for this. I took a quick look at hit the dirt, and most likely if you remove the face only item this could allow for movement. |
Thread: Need help with Self-Destruct ability31 May 2017, 09:48 AM
I do not have have the time to test it out at the moment but, have you tried a detonate action like a mine? |
Thread: Airborne.31 May 2017, 00:28 AM
I meant changing the cost to munitions and not dropping munitions. Yes, the JU 87 Strafe is 120-130 munition I believe. In: COH2 Balance |
Thread: Ægion's Doctrinal Adjustments30 May 2017, 23:15 PM
Big update Ostheer Due to the major cost in teching and the concept of this faction is suppose to be more of the early war, big changes were made. T4 is no longer available and units are divided up. Battlephase 3 now costs 200 manpower, 60 fuel Pak 40 - now in T1 T2 In the live version, it sits in a weird spot it comes out either to late for some vehicles and still is technically required to build -no longer requires battle 1 -cost increased to 40 fuel from 20 222 In live game, it usually spells instant death to earlier vehicles will tend to still be too inferior to the next level of vehicles. -222 2cm cannon upgrade reverted and now requires Battlephase one in order to upgrade. -Fuel cost decrease from 30 to 10 -New 223 radio equipment upgrade. This reveals nearby units on the mini map without line of sight. Additionally it plays messages without audio of what your opponent has built. -upgrades are exclusive. Puma now requires Battlephase one in order to meet timings of other light vehicles. Panzerwerfer is now available in T2 with Battle Phase 3 T3 -cost is now 200 and 60 fuel -with small some changes Ostheer can now field thier tanks a little bit earlier than other factions, but they have been changed a bit StuG and Panzer 4 -now both start out as the short barrel version -StuG now cost 280 manpower, 65 fuel -Panzer 4 now cost 300 manpower, 80 fuel -Both can be upgraded to the long barrel version for 100 manpower 50 fuel. Panther is now available in t3, just requires Battle phase 3 Puma (Captured t34/76) and Stug E call in now replaced with build-able Brummbär in T3 USF M1 AT gun -moved to initial upgrade in t1 to match other timing of AT guns M20 Utility Car -moved to initial upgrade in t1 -crew's bazooka removed -crew can now craft all engineer items Pack Howie -moved to Lieutenant dispatch upgrade Captain -Like the Lieutenant now leads a squad a of rangers. M8 Scott -moved to Captain from Major M10 Wolverine -moved to Captain -Doctrinal dispatch is replaced with the M5 Major Tech -Added a M3A4(76) has increased armor pen to a regular Sherman but with less AOE -E8 Cost increased to 420 manpower 155 fuel from 380 manpower, 140 fuel. Penetration increased from 155/165/200 to 175/190/240 OKW Kubel Due to its overperforming for its cost, some slight add adjustments were made. -MG removed -MG upgrade added -Recon upgrade added, increases vision range and enable it's usual vet 1 maphack ability. -population is now 3 from 4 -cost is now 150 from 210 UKF With the nerfs to infantry sections, I created some more doctrinal elite infantry options. Recovery Engineers Reworked -Now costs 350 manpower -5 man squad (still benefit from bolster) -Received accuracy is .8 -equipped with lee enfields -lee enfields are equal to tommies but damage is 10 from 16 -still retain all recovery engineer abilities -unable to pick up slot upgrades but are able to pick from 3 upgrades -minesweeper, able to be put away like Sturmpioneers -Heavy Engineers. Gain two Vickers k's for 120 munitions. Does not require Anvil. -Demolition upgrade. Gain three piats, and access to heavy gammon bombs. 120 munitions With the extremely early access to the AEC in comparison to other faction's light vehicles and bofors potential timing some adjustments are made. Anvil and Hammer are now in T1 Anvil now grants access to Bofors Hammer now grants access to the AEC. |
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Latest replays uploaded by Angrade (Ægion)
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VS
NIKOLAI GOGOL
Dr.Visor
Baks
Spicekiller228
So Diao
one handed grandpa
Col. Capa
Manakete Vanguard
Nothing like a good old brummbär spamby: Angrade (Ægion) map: Vielsam1-1,252
63063600515713356478560715363440208390583888638871
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