Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:
United States
Nationality:
United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:
United StatesNationality:
United StatesPost History of Angrade (Ægion)
Thread: Sdkfz 251-1 removing canopy15 Dec 2018, 14:39 PM
If I remember correctly the stuka halftrack does have animator slots for passengers though you can not remove the rocket cages. I could be wrong though. |
Thread: Tactical support company12 Dec 2018, 15:05 PM
M1919 long range dps: 6.138 rough dps with vet: 7.9794 LMG 42 : 6.517 rough dps with vet: 9.1238 Riflemen target size: .97 Vet 2 RA: .23 vet 3 RA: .15 Effective health: 630.0552... Time till death: 69.05622 seconds Grenadier's target size: .91 vet 3 ra: .23 Effective health: 456.6861... Time till death: 57.2331 seconds I did not calculate vet cool down. Both have a vet cool down bonus of 20% but it can be hard to calculate seeing the 1919 has a longer burst duration. This results in a slight favor for the grens but I do not know by how much. Average burst duration: LMG 42: .75 M1919: 1 Granted this is only looking at the slot weapons themselves, not looking at an additional BAR, and with stock riflemen, vs grens long range damage is usually a 50/50 toss up, the differences between these units are quite similar but riflemen do have slight advantage. In: COH2 Gameplay |
Thread: Close the Pocket Question6 Nov 2018, 14:18 PM
I am going to be exact which may be confusing. You do need line of sight when activated for the barrages. Cut off sectors are revealed for the duration so there is self spotting. The reveal area is has a 30 unit radius around the strategic nodes. All barrages taregts all "enemy" and not "strategic_node." It will not target the strategic points itself but will still target cashes. Everything is constant in firepower and damage. Front line barrages: grw34_81mm_mortar_barrage_mp (Standard mortar) two rounds Scatter Radius of 20 Every 10 seconds Cut off sectors: sector_105mm_gun (this is the same round used be OKW zeroing arty and assault artillery) 3 rounds Scatter Radius of 1 Every 5-10 seconds panzerwerfer_rockets_mp (standard panzerwerfer rockets) 10 rounds Scatter Radius of 15 Every 5-10 seconds stuka_500_lb_bomb_nodecap (old stuka dive bomb with in the infantry instant dead effect, can not decap points.) 1 round (after 8 seconds, has a dive bomb sound effect) Scatter Radius of 5 Every 16-20 seconds In: COH2 Gameplay |
Thread: Typo in the description of Fortified Armor Doctrine5 Nov 2018, 18:32 PM
I honestly have not read almost all doctrines descriptions even though I own all of them. I know there are a lot of typos. Example: the stuka Dive Bombs says it drops a 50kg bomb and not a 500kg bomb. In: COH2 Bugs |
Thread: CoH & AoE4 coming to Xbox? 5 Nov 2018, 17:04 PM
RTS can be on consoles and still be good, while not be dumb'ed down. Look at CnC 3's, there are a lot of pull up menus for a game based around mass production. AoE is a pretty simple RTS, not really any 'abilites,' just different units. For CoH, there is enough buttons for abilites. Most units may only have two to three abilites. A Vet 1 ability, grenade, and something else. For directional movement, on PC you click, hold, and move. Why not the same on console? For attack move in CnC, it was double click. Retreat could easily be a click in on a stick as well as reverse move to a location. RTS on consoles are not damn to mediocrity. In a game like CoH where you are not mass producing on everything or micro'ing economy, this maybe the best situation for an RTS to be on a console. The only thing I would say is Relic's poor creation on DoW3. In: Lobby |
Thread: Squishy's abusive tank crush31 Oct 2018, 17:33 PM
There was no abuse. Whenever an infantry unit is immobilize either from an ability or from suppression, they will not dodge. He simply read the situation right and used your own ability against you. In: Replays |
Thread: Volks/pzfusil/Sturmoffizier mark target death blob10 Oct 2018, 00:14 AM
An alternative idea is duel MGs, blobbers tend to follow the same rout each time. In: COH2 Gameplay |
Thread: Panther, why does it have heavy crush?5 Oct 2018, 12:13 PM
It helps with its pathing. It is quite expensive and only fires in one direction. Unlike tank destroyers, its targets, infantry, can be not as accessible to medium crush. Tanks have turrets so it matters little on how they approach their target in order to allow their gun to fire. In a lot of maps, the Brummbär would have trouble moving around in seeing how it has poor accelerations and rotation. Additionally the Brummbär is not the most accessible thing when comes to teching. In: COH2 Gameplay |
Thread: Fallschirmjager or Obersoldaten30 Sep 2018, 14:10 PM
![]() I was slightly wrong. There is still some accuracy modifiers of .9 instead of .5 In: COH2 Gameplay |
Thread: Fallschirmjager or Obersoldaten30 Sep 2018, 12:21 PM
I personally like the infrared STGs more because they ignore cover and offer good low-mid range DPS. This gives Obers great senergy with Panthers because they can clear ATGs in no time. If there aren't any ATGs around they can chew through basically any infantry they encounter. Slight correction, sorry. The infrared STGs ignore all accuracy bonus from cover. Damage resistances from heavy cover and garrisons still apply. Obersoldaten rifles are really good. In fact, stock Obers are better than unequipped/single bar, vet 3 riflemen. I would say it would be also dependent on what you are fighting. Vs more CQB units Falls would be better, while vs longer range units Ober. Other things, All depends on your build order. Most Falls builds usually go for Mech to Med to Flak. Falls allows for earlier elite units, Panzer 2 and then to finish it all off with a late game king. If you go for Obers then you are probably not building a panzer 2 or a flak half-track. Summary, Fallschirmjager or Obersoldaten is not really comparing the two rather, which fits better into a build. In: COH2 Gameplay |
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Latest replays uploaded by Angrade (Ægion)
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VS
WhizzBang
RpgGotMe
[SU-76M5AXIM] RED
Radagast
Burke
[HAN]G Funk Music
Manakete Vanguard
An 'orrible Cunt
Large Epic Battleby: Angrade (Ægion) map: La Gleize1-1,111 -
VS
[IG] Falkenmond
NL_Sim
Prinz
Glen Matthews
Manakete Vanguard
Capitaine Soif
[6. SS-Pz-Armee] Ogf. Dietrich
redruM - Mutti macht euch platt!
You can't be any worseby: Angrade (Ægion) map: City 172-1,490 -
VS
TANK HUNTER (PL)
Nevissue97
-2d- Quagmire
Her General Deathshead
Solovey Russia
Manakete Vanguard
2v3 winby: Angrade (Ægion) map: Lazur Factory1-970 -
VS
Cmd-Jeeps[FR]
The morning breeze
`Agion
Change My Life
Nico(Ger)
ParaTank
Rusty Shackleford
puzzleBoX
King Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,368 -
VS
robin_johanssen
-=SFK=-Zenturio Flomur
`Agion
SoFly
Mr Pi
Amon



