Really? Who are they supposed to be, some streamers or community members?
I think the soviet's picture is of me?

Not sure, I was not notified. but if it is me, I do not mind.
Thread: Portrait of the new commanders17 Jun 2019, 05:03 AM
I think the soviet's picture is of me? ![]() Not sure, I was not notified. but if it is me, I do not mind. In: Lobby |
Thread: Large Red Count Down?17 Jan 2019, 02:49 AM
Well that is one way, I have not really played much recently. But why the 'visible' timer? Why not just a hidden one. In: COH2 Bugs |
Thread: Large Red Count Down?17 Jan 2019, 01:55 AM
I had a soviet AT decrewed but this happened: It reminds of the old OKW HQ self destruct. What happened? In: COH2 Bugs |
Thread: New Commander Submission - Discuss13 Jan 2019, 05:57 AM
-Exclusive infantry upgrade, meaning no weapon upgrades. The design is to promote durability rather than damage. And with some damage bonuses behind cover, blobing would not be very effective. In: Lobby |
Thread: New Commander Submission - BRITS12 Jan 2019, 15:07 PM
Demolition Regiment 1 CP: Demolition Sappers - 260 Manpower - 5 man squad (can be bolstered up to 6) - Retains all Royal Engineers abilities - Can not be upgraded with heavy engineers - Can be upgraded with a minesweeper - Can lay demo charges - Can throw light gammon bombs - Can throw heavy gammon bombs 1 CP: Raid Operations 1 CP: 3 in Mortar or 2 CP: 4.2 In Mortar (120mm mortar) or 0 CP: 2 in light mortar (USF mortar) 5 CP: Valentine 8 CP: Mortar Cover In: Lobby |
Thread: New Commander Submission - OKW12 Jan 2019, 14:42 PM
Supply Doctrine 0 CP: (Passive) Through Salavage 0 CP: (Passive) Advance Infantry Tactics - Allows infantry to use Sprint - Infantry in cover gain increase sight range 1 CP: Opel Blitz Supply Truck - Same as the Ostheers 2 CP: (Passive) Bolster Squads -Exclusive infantry upgrade -Increases squad sizes by one -Available for Volks, Strumpioneers, and Obers -Strumpioneers can still upgrade with the minesweeper -Infantry in cover gain a cool down bonus 4 CP: Recoup Loss (partial refund on dying infantry) In: Lobby |
Thread: New Commander Submission - WEHRMACHT12 Jan 2019, 14:16 PM
Urban Assault tactics (not joking) 0 CP: Panzer 4 F1 (Or maybe call it a Panzer 4 C) I would like to see the Short barrels reworked. Potentially like the M8 scott without shooting over walls. Slow moving projectiles in an arching pattern. - Requires Battle Phase 2 - Built from T0 HQ - Can be upgraded with a Pintel Mount 2 CP: Mortar Halftrack 3 CP: Urban Assault Grenadiers - 5 Man Flamethrower Team - Armed with G43s - 400 Manpower At 3 CPs They can not really be spammed which would allow them to be a bit more stronger when compared the rest of the Ostheer Line up 7 CP: Command Tank I would like to seed the Command Panzers balanced towards to act like a OKWs Panzer 4 rather than a Short Barrel - 400 manpower 150 Fuel - 234 Armor - Health Increases to 800 from 160 - Uses Long Barrel - Can not be upgraded with a Pintel - Uses the Officer Animator - Aura now applies Cooldown bonus instead of Damage Resistance - Able to call in Coordinated Fire like the Assault officer 8 CP: Lefh 18 Howizter In: Lobby |
Thread: New Commander Submission - SOVIETS12 Jan 2019, 13:55 PM
Sabotage Tactics 1 CP: Zis-6 Supply Trucks -200 Manpower -Preforms Exactly like Opel Blitz 1 CP: Partisan Fighters (Perhaps balancing other Partisans as well.) - 290 Manpower Infiltration - 5 man squad - 2 Mosin Nagants, 2 Kar 98s, 1 Lee Enfield (All equal to the Guard's Mosins) -.9 Targets size - Can be upgraded with SMGs (1 PPsh, 1 MP 40, 1 M3 Grease Gun, 1 Sten, 1 Thompson, all equal) - Or can be upgraded with AT rifles (1 PTRS, 1 PzB, 1 Boys, AT rifle) - Can lay mines, wire, flare traps, and Demo charges 2 CP: PMD-6 mines (Partisan fighters can lay as well) 4 CP: Booby Traps (Partisans fighters can lay as well) 7 CP: Spy Network In: Lobby |
Thread: New Commander Submission - USA12 Jan 2019, 13:35 PM
Demolition Company 0 CP: Rear Echelon's M2 Flamethrowers 1 CP: IR Pathfinders 2 CP: (Passive) Demolition Kits Allows Rear Echelons to use: -Lay Demo Charges -Throw Satchel Charges -Lay M6 mines (riflemen mines) 4 CP: Smoke Barrage 11 CP: Sherman (105) In: Lobby |
Thread: Sdkfz 251-1 removing canopy15 Dec 2018, 14:39 PM
If I remember correctly the stuka halftrack does have animator slots for passengers though you can not remove the rocket cages. I could be wrong though. |