The only punctuation this mother fucker knows is condescending ellipses.
How were Rifles "fine" last patch? They had the worst scaling and the highest bleed. Now they have the highest bleed and some of the BEST scaling in the game.
Holy shit, that... that almost makes sense, guys. More expensive units with performance commensurate with their cost? My fucking word, I think we're onto something, lads.
This. |
Thread: Yo!18 Sep 2015, 18:52 PM
Welcome to the community. I hope you enjoy your time with us. |
http://i.imgur.com/wezjDw4.jpg Looks something like this, and yes you can use it Huh? That is quite a sight. I can bet there was some oversight on Relic's part. Makes me want to try the commander out. |
The ability is marked to 4 CP but can be used at 0 command points, bug or "feature"  If I had the commander I would speak. Maybe put a quick video of the ability in use? |
Rifles at Vet 3 could have just gotten a 20-25% reinforcement cost reduction. Would have been way better than what turned out here  That would actually help. |
Changelog for March 17th Patch
UKF
We found the 17-Pounder to be underutilized and it underperforms for its cost. By increasing the damage, this emplacement is more viable to use as a stationary tank-killing platform as its 20 population hinders the rest of the faction's mobile force
- QF 17-Pounder Emplacement damage increased from 320 to 450
I can't wait to use it in team games. |
Here's my entry:

And a little bonus on top, for fanfictiony reasons NDA ALARM!!!

As a fanfic writer, I may make it real. |
As of today's patch, both Assault Engineers (Armour/Mechanised) and Riflemen w/Field Defenses (Infantry) will give USF access to "regular" mines. Riflemen Field Defenses is supposed to already have it but it has been bugged so far.
+1 |
Use rear echelons to build fighting positions into a crossfire. You don't have to upgrade all of them with .50s, but place the squads in and wait for the blob to come in. Since they are grouped together, the volley fire ability would be helpful in suppressing the Volks. Best to have two or three rear echelons. One or two of them has to have BARs to pin or suppress units that are not grouped. By the time that happens, the passive rifle grenades will kick in and hope to RNG that it would devastate him. |
Thread: Hello17 Sep 2015, 16:08 PM
Yay, he's back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |