sorry about the name squatter.
welcome.
Profile of turbotortoise
General Information
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
Canada
Nationality:
United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
CanadaNationality:
United Kingdom
Signature
Post History of turbotortoise
Thread: Oh, Hey, I Do Get This Name After All9 Jul 2015, 06:48 AM
In: New Members |
Thread: Faceplate's that indicate ELO/Rank?9 Jul 2015, 06:33 AM
but this time around smurfing was neither institutionalized nor as systemic as it was in CoH1. it doesn't matter to you, because you can deal with the best players, whereas such disingeniousness has a seriously negative impact on less experienced players. c'mon hans, to even slightly consider CoH2 as comparable to the largest multiplayer games perhaps in history up to this point, is slightly suspect. we have a quotient of their active playerbases, and more prestige items for the top end, to me, sounds like nothing more than an appeal to elitism. a discussion about ladder systems/rankings is you moving the goalposts on me as well. that's a whole 'nother discussion which i will entertain only by saying, consider even @ the <1000 level how long it can take to find a 1v1, and then ask yourself how long that would potentially take if we were to further segment the player pool, and then ask just how keen people would be to wait for a game nearly as long as it would take to see one to its conclusion. this also harkens back to the discussion of disconnects. the MM system would be fine if the playerbase was large enough to support it, but these drops occur often due to gaps in skill perceived or otherwise, simply due to availability. and to everyone calling for the return of the rudimentary CoH1 system: did we even have any understanding how it worked? beat players higher rank than you, get a better badge, lose; face demotion. is that really any different than what we have now, only it's a number instead of a picture, and slightly obtuse to find? -- i don't think anyone would be averse to making the data in the current system more readily accessible. display the leaderboard rank at the end of the game, job done.
how many of the 4v4's go un-uploaded, or un-casted, partially due to the difficulty in castability, but also due to the stigma of 4v4 not mattering, a stigma mostly perpetuated by duelists, and those who want such a prestige based system. In: Lobby |
Thread: Faceplate's that indicate ELO/Rank?8 Jul 2015, 23:27 PM
may as well bring back smurfing. the community just can't sustain something like this. In: Lobby |
Thread: Top US things to do7 Jul 2015, 07:57 AM
It's these guys: (just to make sure I don't look like douche who takes selfies on dead animals) damn man, sorry to hear. yeah, ppl are probably still really nuts as well with my GS warriors (nba) winning their first title in 40 yrs. people usually use sports winning as an excuse for hooliganism. also, oakland, from my really short experience there gave me anxiety. In: Lobby |
Thread: Is there hack/ tools in Multiplayer in current state ?7 Jul 2015, 07:42 AM
![]() In: Lobby |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 03:38 AM
i never expected one of the premises for a nerf CAS argument to be: You have enough munition to make all the bunkers you want. the stuka AI strafe is near as makes no difference as good as when this was a thing: ![]() In: COH2 Balance |
Thread: War film OST's6 Jul 2015, 02:57 AM
What kind of setting is it exactly? Just saying it's a war setting is a little ambiguous. What emotion would you be trying to convey with it? Well, I didn't specific 'cos I wanted to hear what everyone had to share, if it fit what I was looking for, I'd use it; regardless, I'm always interested to hear what people will share. In: COH Central |
Thread: War film OST's5 Jul 2015, 03:54 AM
Hey guys, I've been making a trailer for an upcoming CoH project and I was looking for a backing track, and I need some inspiration, also I don't really like CoH2's stock music, it would be cool to find something to play to. I was wondering if you guys could share some of the scores, or songs you think fit a war setting. In: COH Central |
Thread: USF post patch strategies2 Jul 2015, 16:51 PM
Now see, in my albeit limited experience I really disagree. Most players aren't getting a stug + pak simply 'cos their army comp is far too wobbly. double mg, double gren, pak, stug, is a fairly unwieldy force. Mobility and pace has always been one of the USF's greatest assets and unless it's a map like faymonville or angoville east side, one with decent tactics and micro to execute should always be able to execute flanks/split their opponents force in two with the speed of armor company/base units. And in regards to the last portion, this is where the Assault Engineer shines, demo's, mines and wired combined with a really mobile force that can not only respond anywhere on the map, but one that is never in the same place is deadly. |
Thread: USF post patch strategies2 Jul 2015, 16:41 PM
do you know off hand how incendiary rounds fare against FP's? also, as far as range is concerned, will the rifle nade always be in mg range? |
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