I've never understood the P2W argument for CoH2, the one exception being the original tiger ace, and I certainly side with GhostTX regarding the state of balance.
Go back to vCoH and you'll be thankful for the sort of survivability one has in CoH2. vCoH was punishing, run a squad into an MG, god forbid, over a road? They've had it. Mortar suppression, 221/2's, Paras, my lord.
CoH2 takes artistic and inspirational license from vCoH. Scale and particularly tech tree flow is much different, CoH2 features a much more linear progression. I get the sense that execution matters much more in CoH2, in that, vCoH was a lot more lenient and flexible regarding army composition, and timings, you had more options and more solutions were viable (excluding the OF UK... ) ironic considering the amount of commanders available in CoH2 vs. the Company system.
Now; however, in CoH2, If one misses key timings, shock units don't do enough damage or are routed, you hamstring yourself trying to troll with a goofy commander-- you may as well pack it in.
So I guess; in analogy, play the OF UK, if they feel fun, ie. Lt -> Cpt. -> Stuart -> Paras -> Cromwell -> Win interests you, I think you'll enjoy this incarnation. That being said, there is nothing else on the market that blends psudorealism and psudo-squad level tactics with cinematic qualities in as tasty a way as CoH2 at the moment. |
We don't mind Relic, it's not embarrassing to admit mistakes and move forward and improve the thing we all love. Please, surrender your pride and accept some help, or at least recognize some problems exist and that you're working to improve them, or something, we're all in this together!
A big thanks to Cruzz and his continued work, especially after patches. Here's to hoping rummaging around for ghost fixes and the like won't be necessary in the future. |
I swore I could make the USF Reconnaissance commander work.
I was wrong.
When I think about utopian scenarios like this I go against the popular and reasonable opinion that armies should be balanced and competitive and commanders should add flavour. When CoH2 was announced I thought that a commander would force you to play a certain way, and the game was going to be asymetrically balanced like a card game, relying on counter picks, maybe Blitzkrieg 3 is the game for me... |