Airm.... Hmm. I agree with the premise that maps are generally more open and more difficult to effectively defend, but I don't feel that's further facilitated by vaulting, nor do I feel that maps are too open to make a defensive play style untenable. Some are more constricting than others to be sure, but I've never foiled someones defensive line by finding the one unguarded fence. You do raise a strategic quandary though regarding defensive doctrine, and I feel that the best players I play against do a tremendous job either constructing cover and pressing further forward or bolstering the "natural coralls" with things such as wire or mines a lot more than in vCoH
And thank heavens above that it hailed the end of sandbag barricades
Profile of turbotortoise
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Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
Canada
Nationality:
United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
CanadaNationality:
United Kingdom
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Post History of turbotortoise
Thread: Why Vaulting is Overrated9 Oct 2015, 22:05 PM
In: Lobby |
Thread: old CoH fan, how does CoH2 compare?9 Oct 2015, 02:30 AM
Probably once publishers decided to stop printing out manila card fold outs to explain hot-keys ![]() but actually, I might do some quick research about that. You bring up an interesting point. I imagine it'll have something to do with the prevalence of MMO's and the hot bar. In: Lobby |
Thread: Improving Coldtech9 Oct 2015, 02:18 AM
I do love the stawmanning of: no actually, these players that wanted cold tech gone just didn't get it, didn't exploit the environment for all it's tactical nuance, and are thusly atrocious at the game, when A. it is pragmatically not actually nuanced at all, and B. it was boring. Why do you just outright dismiss our our argument that we found how it grinded games to a sputtering halt faster than a CAS strafe, pinning our army, incredibly boring? That is the most damning thing one could say during a critique of a computer game, it was boring. In: COH2 Gameplay |
Thread: old CoH fan, how does CoH2 compare?9 Oct 2015, 01:59 AM
I will say as well the interface, addition of grid keys, and overall unit control is vastly improved. Going back to vCoH feels borderline archaic compared to the degree of fluidity that has been added in CoH2, especially with vehicles. In: Lobby |
Thread: Improving Coldtech8 Oct 2015, 05:57 AM
In: COH2 Gameplay |
Thread: 5 men commando squad8 Oct 2015, 05:46 AM
The comparisons to other factions and units do not make sense in that context. For instance, shocks, they'll be called in to bolster an already meaty, competent core army. Right now, and with the "expensive shock unit dynamic" of the UKF, the role of a commando squad is to turn the tide of a battle that is already being lost. If you nerf them, make the rest of the early game more survivable. Also, nerfs are not the same thing as removing gimmicks, ie, warp cloak, I think we can all agree that is a bit ![]() In: COH2 Balance |
Thread: Easy fix to ISG & pack Howitzer 8 Oct 2015, 02:46 AM
Revert... to a degree. I would lock their arc like an MG/ATG and give these things an actual role as an infantry support gun, not a mortar in disguise, because I think for them to be powerful they should be required to have some skill. This would also give more opportunity for the M8 Scott, if people weren't fond of microing an ISG, fine, use the M8. They're vulnerable enough, and arrive at such a time where that is a risk/reward proposition, currently ISG's are a no-brainer. I wouldn't like an ATG that auto-attacked, and this thing currently shoots incendiary sniper rounds through shot blockers at it's own whim. In: COH2 Gameplay |
Thread: Firefly and the tulip8 Oct 2015, 00:48 AM
I've never hit anything with a tulip, and am disappointed every, single, time I decide to spend a kings ransom in munitions for them, never mind on the Firefly in the first place. I really don't understand the fuss. I suppose, that they're gimmicky and absurd, when a lot of the playerbase want a more measured and "controllable" environment, and experience. In: COH2 Balance |
Thread: Team games gameplay in worst state since launch7 Oct 2015, 14:53 PM
i dont unerstand you guys. So, because things were bad before, we must put up with it now? Come on man. I'll argue this is magnitudes worse because ISG's are like snipers that may hide behind shot blockers and utilise their immense range, exerting next to no effort to negate any and all degrees of infantry tactics, and one factions entire play style *cough* emplacements... Even light vehicles to a certain extent. Also more specifically for the thread, GMT wasn't really as much an issue in team games, this ISG wackiness is an endemic plague at every level. In: COH2 Gameplay |
Thread: I think next big news is COH2: modern warfare7 Oct 2015, 05:30 AM
Saturn. In: Lobby |
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