Profile of turbotortoise
General Information
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
Canada
Nationality:
United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
CanadaNationality:
United Kingdom
Signature
Post History of turbotortoise
Thread: Next map rotation: more night maps pls7 May 2016, 23:50 PM
CoH's lighting engine is actually really remarkable, but each environment is pretty much the same. I'd love to see more diversity. In: COH2 Gameplay |
Thread: Bofors7 May 2016, 21:58 PM
I was not arguing it was an "L2P Issue", we all know it's a challenge to take these things down. I'm saying it's not impossible, and also requires a change in your overall strategy referring to my previous post (#57). The broader point of my argument was missed when Bulgakov decided to off handily and rather contemptuously scrutinize the tactics in assaulting a Bofors, whilst knowing full well how effective it is... maybe he has a problem with me... Ideally, you play so you never have to face it. A commander should either A. prevent the Bofors being constructed in dangerous areas, or B. play around it, and the second option almost guarantees as much success as a frontal assault, as you and many members in this thread keep saying. In the circumstances that you are forced to fight it, recognize it's an uphill fight and there are only a handful of tactics available to destroy it IE. flanking, IF you haven't properly controlled space against a British Commander. In: COH2 Balance |
Thread: Bofors7 May 2016, 19:00 PM
You can excuse me for interpreting the remark "You cannot do x" as a statement of impossibility... Haven't played OKW-- Haven't played CoH2-- at a level that could be considered competitive since November of last year, but this is not about my ability to execute a tactic. It would not be a very good solution if only a few people could execute it effectively. Your post illustrates "feasibly" in your words, a way that one would approach such a scenario, disregarding the teleological outcome. That's my point, attacking a Bofors emplacement requires one to come at it in multiple directions. In order to both take advantage of the emplacements blindside, and cause any supporting forces to shift, so they cannot concentrate their fire. It is the most efficient means of assault, even if that level of efficiency is effectively rather low. Consider the alternative-- running head long into it and inflicting approximately the square root of naught against your opponent at grave losses of your own. In: COH2 Balance |
Thread: May 7th Competitive Edition Tournament6 May 2016, 19:29 PM
Good luck to all the contestants. Looking forward to some fun matches, and to see what you brain boxes can do with the mod. ![]() In: News |
Thread: Bofors6 May 2016, 19:22 PM
It faces 360* but last I checked the gun can over cover 45* of that arc at a time, leaving it a blindside, yes? If you're going to kibosh the only tactical solution not as "unrealistic", but rather outright impossible, without accepting at least the outside possibility of success, there isn't much more of a discussion I can have with you. In: COH2 Balance |
Thread: Bofors6 May 2016, 19:13 PM
A braced Bofors has a rotation of 0*. Besides, you want to flank it in multiple groups, just by nature of practicing good fire and maneuver tactics, but also in case your assault fails. It's paramount that you have cover on the retreat. I've lost games/armies from when I've broke off an assault too late and my troops attempt to retreat after the Bofors opens up. This is naturally a very bad situation where my troops are running straight into it's main arc of fire instead of around an obstacle, or in separate groups, so that the entire army isn't wiped. In: COH2 Balance |
Thread: How to win as Germans 2v2 without p2w commanders?6 May 2016, 17:39 PM
Your latest replay would be appreciated. I suspect your issues are strategic, for instance, not concentrating your forces correctly or miss timing assaults and presses. Also, bearing in mind the defensive posture of the Wehrmacht especially. If you make even the slightest mistake in assaulting, you or your teammate can leave the other in overload situations 2 on 1, or otherwise outnumbered. This is an issue early on when as the Wehrmacht, positioning is essential, but even moreso in the midgame when a rout can leave a cutoff or even worse, OKW base structures exposed... mistakes are magnified compared to 1on1's. In: Strategy Desk |
Thread: Bofors6 May 2016, 17:27 PM
Timing is essential when dealing with these bastards. You need to force the brace, and then flank. Although that is a tactical solution, strategically, try playing a little bit more unorthodox. By pressing higher up the map and back capping later, ideally you can control the ideal areas that a Bofors will be deployed in. Consider it like a midgame Maxim spam, you don't want them in those buildings, so you rush the buildings, same principle. A Bofors is only useful in dangerous areas; so instead, try to use timing to your advantage and focus on controlling space. Be prepared as soon as you spot the Sapper Team. In: COH2 Balance |
Thread: Light Vehicle Timing Crib Sheet4 May 2016, 00:12 AM
Excellent! Thank you for sharing. In: COH2 Gameplay |
Thread: New Icons and speculation27 Apr 2016, 23:53 PM
Oh dear lord, if tanks can get mired I'm going to be cross... In: COH2 Gameplay |
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