I dunno, I feel like taking out weapon teams is advantage enough while tanks are about. It's rough for unvetted units, which any replacement weapon teams will be.
CAS Insta-Strafes that spelled doom for any vehicle unless you had awesome reaction time coupled with Oprah giving out LMG42s to every Gren and Shreks to every Panzergrenadier in Europe.
I have mainly encountered this "bug" with my friendly vehicles first colliding, the corners of their models overlapping, and then one vehicle moving through the other. Usually both vehicles stop before hand, so they have to reaccelerate to move through one another.
I'd imagine in friendly versus enemy situations the same would happen, mitigating somewhat the deleterious effects of the enemy running away when you're trying to block. I had a flame tank try to run through my 222 for example but it slowed down and stopped before hand and then tried to reaccelerate before dying.
I'm mostly kidding, I've definitely seen it happen with my own units.
how is ostruppen scaling compared to conscript scaling? aside from the cover bonus, the two units are pretty similar.
But Osttruppen do a good bit more damage at max-range with the cover bonus. Definitely worth the 18% higher RA, while also being cheaper. If it wasn't for the current -40% RA at vet 3, Scripts would just be "Well, they have Molotovs?" by comparison. Also, 6 Panzerfausts definitely beats 5 RPG-43s.