So, in the forums you go by the trend:
Shitpost about something completely nonsensical
hmmmm.
a casual observer may assume you are just a bad troll.
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Post History of zerocoh
Thread: Why the flamer HT is not addressed in WBP?25 Dec 2016, 07:45 AM
In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?25 Dec 2016, 05:08 AM
One way of easily making the unit less more retardedly strong is removing one of it's guns. Why does this particular unit gets TWO flamers while everyone else have one? and to all the retards saying "j-j-just stay away!11!" well, you can't, because for some reason the flames "supress" all infantry (they hit the dirt or run around looking for cover) every time they get hit by flames making them unresponsive, just like the old guards dance bug. In: COH2 Balance |
Thread: Trolling brits25 Dec 2016, 05:03 AM
yeah, WM is so stupid broken, and snipers are just the icing on the shit cake. I love how this site is full of people crying about how WM is weak when you can do any strategy and still come on top of your enemy 90% of the times. And I really did played "fair" by not using the incendiary round on sniper and calling flametracks. In: Replays |
Thread: Trolling brits24 Dec 2016, 19:29 PM
b-b-but my weakest faction!!11 can't wait until WM gets more buffs so we can get back on the old days of 100% search axis all day... ![]() also, no idea why this guy got so mad. In: Replays |
Thread: Conscript Upgrade Concept23 Dec 2016, 04:18 AM
No, just no. What cons need is a rework on everything. In my vision cons were supposed to be what rifleman were in CoH 1, an inferior infantry that got much better with upgrades and veterancy. also, molotovs need some serious fix, the animation and range is just awful. Soviets are one of the strongest factions, have been for ages. HAHAHAHAHAHAHAHAHA, no. In: COH2 Gameplay |
Thread: Balance for infiltration squads badly needed?23 Dec 2016, 01:10 AM
IMO all of those units should be inserted on the map like commandos or paras. but I know this won't happen, then we have a plethora of things that can be done. 1. all units spawn with normal weapons and needs to be upgraded (like stormtroops), although some of them need to free, the upgrade would just be so you can't just plop a unit and faceroll someone instantly with automatic weapons. 2. since I KNOW relic is too lazy/dumb to do the above, just spawn units with a debuff with half speed and half accuracy. 3. make units spawn only on occupied buildings. In: COH2 Balance |
Thread: M42 change ideas - Winter Patch 1.2 / 1.3 / 1.413 Dec 2016, 22:16 PM
Yes, the super crews that okw have are insanely good. In: COH2 Balance |
Thread: M42 change ideas - Winter Patch 1.2 / 1.3 / 1.413 Dec 2016, 22:14 PM
Why is access to one of the better AT guns in the game at T2 not enough? Please just stop this agenda of giving Soviets more and more AT. zis is the worst AT in the game, you can't be real. And for no reason at all relic made them move slower on damaged terrain. (maybe because they are soviets LOL :^) In: COH2 Balance |
Thread: Go double mortar as USF 13 Dec 2016, 22:06 PM
damn, cloth is shitposting since june... No wonder he is so good now. Your strategy is pretty good, too bad if the okw rush your cutoff with sturm + kubel combo, then show up with 4 volks 2 minutes later. |
Thread: M42 change ideas - Winter Patch 1.2 / 1.3 / 1.413 Dec 2016, 18:18 PM
Can we actually try new penals first and then start discussing around lil at gun ? too bad we are forced to make T3 which is useless if the axis player is doing the classical stalling tactic. In: COH2 Balance |
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