Is the Tactical Support M5 quad any better?
I'm about to get the commander, that's why I'm asking.
It's exactly the same, as far as I know.
Thread: soviets quad is terribly horrible on move18 Apr 2017, 21:49 PM
Is the Tactical Support M5 quad any better? It's exactly the same, as far as I know. In: COH2 Balance |
Thread: soviets quad is terribly horrible on move18 Apr 2017, 21:18 PM
mandatory T3 is bullshit. And yeah, quads suck now, maybe with the new hold fire from GCS patch things can improve In: COH2 Balance |
Thread: OKW's early game over-dominance18 Apr 2017, 05:50 AM
volks + 2 mg34 = completely shutdown on some maps. I don't even know why they put MGs on OKW since they have the flaktrack which is a moving MG with 360 degree arc. another thing is 10 munis for heal + self heal at vet 3 made the Medic upgrade almost useless, meaning you can get medtruck + retreat and manage to save the fuel for something else. In: COH2 Balance |
Thread: Infiltration units needs a change18 Apr 2017, 02:22 AM
If you want the spawn in units to not come with their weapons and cost munitions to add it, you would need to decrease their initial cost. great idea, as if people didn't spammed falls/JLI/commandos enough... In: COH2 Balance |
Thread: Why COH2 maps have only 1 good side?18 Apr 2017, 02:16 AM
what?! although some maps have annoying sides, I don't think there is much difference in the end. And Moscow and semois are okay, you just need different strats for different sides. In: COH2 Gameplay |
Thread: How to deal with simcity as Ostheer?18 Apr 2017, 00:14 AM
destroying simcity is the easiest thing in this game. If you can't do it you really need to start training especially as WM since they have every tool in the book available. get 2 ATs, use Pio to spot and gun it down. or use flamer HT, they can kill even braced emplacements in seconds. but other things works too, incendiary MG42, shreked PGs, mortars, mortar HT flame barrage, 222. hell pretty much everything. But ATs are the most effective of them all |
Thread: Infiltration units needs a change17 Apr 2017, 23:00 PM
ALL infiltration units are bullshit, ESPECIALLY the OKW ones that comes with insanely broken abilities. We had this thread a few months ago. The best solution is apply a debuff on the unit when they spawn. Movement slow and half accuracy for 5~7 seconds should do the trick In: COH2 Balance |
Thread: The maxim change impact too much Soviets.17 Apr 2017, 19:05 PM
tripwires are far from useless. I only hate how fucking long it takes to put one down. meanwhile pioners can put bazillions S-mines in only a few seconds... In: COH2 Balance |
Thread: How to counter Mortar and ISG play as Brits? [1v1]16 Apr 2017, 17:28 PM
My best advice would be DODGE!!! https://youtu.be/lsYe9aoY5Vs against mortars you can try to flank it, but against leigs there really no counter plays since they have so much range and are durable as hell, your best bet would be rush to cromwells and wait until the leig is exposed, then you run in and destroy it. But in most cases you won't be able to do anything against it. It is just another case of #justokwthings In: Strategy Desk |
Thread: Churchill in next patch15 Apr 2017, 21:10 PM
If you buff the churchill you'll put OKW lategame into a risky position. Churchill tech rush without side teching will cost 145 + 210 = 355 while OKW tech into T4 is 30 + 25 + 120 and then given you go P4 because it's the jack of all trades tank you have 175 + 150 = 325 and then +15 if you want to have medics, which you do. Meaning that as long as the rakatten is bugged, and the p4 is more or less useless against heavies you either roll over OKW around the 12-17 minute mark for about 5 minutes, OR OKW are forced to save for panther or go JP4 out of fear of churchill rush. Obviously this is an issue because of the lackluster rakatten, p4 and brit teching issues but this is what I think needs to be considered before ever buffing the churchill. Oh and I didn't factor in the fact brits start with 10 more fuel because reasons Kappa why would you want medics when volks self heal and sturms can heal themselves for 10 munitions? I don't even know why people buy okw medics anymore, unless you go for obers In: COH2 Balance |
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