So after watching so many luchs and 222s managing to escape with literally no health left, I decided to take a look on cheatmode. And I confirmed that AT rifles don't kill vehicles when they hit 0 hp.
Basically that means that a Luchs that has 400 hp needs to take 11 shots of PTRS to die because 10 leave them at 0 and that don't trigger the death
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Post History of zerocoh
Thread: AT rifles bug2 May 2017, 21:44 PM
In: COH2 Bugs |
Thread: How to deal with double t34-76 spam in 2v2?30 Apr 2017, 20:49 PM
T34s are only good on defense of flanking, so use mines and paks covering your sides. Don't spread as axis, focus one half of the map until you get your late game units out. Do just like your opponents do, get all types of units, snipers, mgs and mortars (In my experience all the high ranked axis teams are spamming mgs and mortars and it is very hard to counter that.) If you use cheese commanders with fuel drop or Opel trucks get T3 and stugs out asap then go for T4 and get Pwerfers and panthers later. If by then soviets didn't surrender just camp VPs with MGs and mortars. |
Thread: gun recrew bug30 Apr 2017, 16:50 PM
soviets have all sorts of bugs with support weapons. But the community balance team was too busy nerfing everything soviets have to make any bug fixes In: COH2 Bugs |
Thread: 1.3 GCS - Maxim Feedback29 Apr 2017, 17:21 PM
I think that with this change the initial fuel of soviets could get a change, because if you go for penals you get rushed by luchs/222/flakht/flameht and you simply cannot get a counter in any fashionable time (unless you skip medics and go for a ZiS, but zis suck ass LUL and you will bleed like crazy with no medics) And I still think that the maxim need a 10% increase on suppression so vet 2 maxim can actually supress squads at late game. It's so ridiculous when a volks can just walk into a VP and DECAP and CAP again while being fired by a maxim the whole time. In: COH2 Balance |
Thread: So I tried the Soviet non-meta heavies(KV1/ISU/KV2)29 Apr 2017, 00:37 AM
KV1 commander is actually good against OKW on some occasions. and KV2 is not that bad either, just too much expensive and late IMO, so you end up having no support if you want to get one straight away. On team games and even 1v1 on some maps he is pretty good since you can turn it into a moving artillery piece. Now the ISU is really trash lol In: COH2 Balance |
Thread: Will the ZIS bug ever be fixed ?28 Apr 2017, 20:48 PM
community is too busy nerfing soviets into oblivion to fix bugs... meanwhile ZiS and mortars are getting these bugs all the time. In: COH2 Bugs |
Thread: Are Obersoldaten balanced?28 Apr 2017, 04:54 AM
obers are good right now, but they are highly situational. Actually, its the only OKW unit that isn't a braindead decision. At late game when both sides lost vetted squads obers reign supreme. And don't forget about the 2 grenades + booby traps they have for even more late game control. In: COH2 Balance |
Thread: Brummbär overperforming28 Apr 2017, 04:26 AM
you mean like LeIGs are right now? In: COH2 Balance |
Thread: M10 health too high27 Apr 2017, 22:49 PM
here OP Pumas are very good against
Is this site actually updated? I remember looking at somethings and feeling that the information was off. also Ostwinds can reliably hit the front of some medium tanks (looking at you T34) I admit I did not look up numbers, I was solely basing what I mentioned off the video, in which the m10 took 2 pak40 shots and 1 tiger hit, leaving it at 5% and damaged gun. It looked quite likely that a death roll was possible on the 3rd shot. It wouldn't die anyway, you need 4 shots to kill, the tiger missed the last one. In: COH2 Gameplay |
Thread: vs m10 example27 Apr 2017, 22:44 PM
just for the m10 thread In: Replays |
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