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Thread: OKW Vet balance and caches21 Dec 2017, 21:55 PM
So, caches gives +3 fuel per minute and costs 250mp, while scavenge gives +5 for EVERY thing you melt. So if you melt 3~4 things in a game you will have much better returns than a single cache (melting costs nothing and is very fast). In: COH2 Balance |
Thread: Squad Decoupling, Squads Unable to Cap, Grenades Fly Too Far21 Dec 2017, 21:24 PM
The "squad spazzing out trying to enter a building" happened to me yesterday, Rifles kept running around the house for almost 15 seconds until I gave up and moved on In: COH2 Bugs |
Thread: How do I pak howitzer? 20 Dec 2017, 12:53 PM
Don't even waste time with HE barrage, AFAIK the accuracy is much worse and it is only better against vehicles. I have also seen yesterday luciano finishing off 2 P4s with the barrage, lucky bastard. |
Thread: OKW late game unbeatable ?2 Dec 2017, 16:22 PM
Use bar blob to kill inf. you are so wrong it hurts... Rifles can barely fight volks (and this is when they are just fighting 1v1). Lategame you will need a lot of explosives and heavy AT against okw. Things like scotts, Pak howies, shermans, callies to stop the blobs and AT's to keep armor at bay. The trick is trying to wipe as many squads as you can mid game, cause veterancy and manpower bleed will rape you late game. You are also suffer many wipes late game to things like Leigs, P4 and KT one shotting full squads and Volks are super effective at killing retreating squads too. In: COH2 Balance |
Thread: December Balance Preview24 Nov 2017, 02:56 AM
LMAO gotta love the "nerf" on the bundle nades. I wish allies got these nerfs In: Lobby |
Thread: KT should have penalties12 Nov 2017, 19:21 PM
It is a call in, do you even know what does that mean? Call in = click on icon and unit spawn at map, unlike other units that need to be built. In: COH2 Balance |
Thread: KT should have penalties12 Nov 2017, 18:42 PM
I think any talks of a nerf to the KT (whether you believe it is over performing or not) should wait until we all see the impact of the repair rate nerfs. With the KT having much less uptime, it may become harder for it to pull its weight (as will be the case with all WFA vehicles, really, but especially okw vehicles with just how much their repair speed got nerfed). repair rates won't affect that much, just look at the ace. Now the only nerf I really wanted to see was putting KT back on structures, having it being instantly called in is so stupid since it's not a commander unit. In: COH2 Balance |
Thread: Why is there no IS2 buff being discussed? 12 Nov 2017, 16:11 PM
IS2 is in a delicate spot. IMO the tank is not bad, just very cost ineffective, Axis have too much shit that can shut it down fast, a single panther can hold the IS2, things like stuka loiter will melt it. I can see it making a comeback after all the changes from this patch, but only time will tell. In: COH2 Balance |
Thread: December Balance Preview12 Nov 2017, 03:31 AM
only axis play on the defensive on the first half of the game and have long range snares and excellent AT options. Not to mention that allied lights need to hug soldiers to actually inflict any kind of damage. In: Lobby |
Thread: December Balance Preview12 Nov 2017, 02:52 AM
you mean, rush a t70 and run over a teller or invisible raketen and shoot yourself on the foot because you are now 70 behind schedule. I lost count of how many games I completely dominated early game and T70 just made me lost because of that. In: Lobby |
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