Profile of Looney
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Post History of Looney
Thread: A few words from our community manager30 Jun 2015, 22:05 PM
Gonna miss that hoodie in the relic streams sigh, many succes in your future endeavours Cynthia. Thanks for everything! In: Lobby |
Thread: Ostheer HMG too strong now28 Jun 2015, 17:00 PM
I think the HMG's are where they should be now. The problem i see is that people aren't used to flanking or have trouble keeping the flank. I think you're absolutely right, but I also think it depends on the map you play on. Maps like Crossing just shuts you completely down as USA. You desperately try to stay in the game with teching, but it's an uphill battle from the early game on. But yeah, in 1 vs 1 the HMG buff is completely fine, in teamgames... not so much. In: COH2 Balance |
Thread: Ostheer HMG too strong now28 Jun 2015, 16:57 PM
And I love how Soviets are right now. The only thing that keeps Soviets the strongest faction is there call ins. I just can't understand why Relic didn't just nerf Conscripts so they get forced to tech and delay there call ins. There stock army is the weakest in the game. T1? Snipers got nerfed, Penals? wtf are Penals. The only reason you would go T1 is to get a scout car that's viable 5 minutes in the game. And T2? Werh mortar -> Soviet mortar, Werh HMG -> Soviet maxim, Werh Sniper -> Soviet sniper, Werh AT gun -> Soviet AT gun. Relic once again overbuffed, overnerfed and tried to change the whole game around call ins, which still is a problem. Ostheer was fine, it just needed less teching cost. Same with the USA vs Werh match up. Lower werh teching, LT needed to be more expensive, while the captain needed to be cheaper. I just don't understand Relic wants to drasticly change there game, all that real life money spend on devs making new patches while it could be solved with simple tweaks. In: COH2 Balance |
Thread: Ostheer HMG too strong now28 Jun 2015, 12:50 PM
I don't mind the hmg buff, it was kinda needed i guess. But they already buffed the hmg42 a patch ago when giving it more acc and buffing Pio sight range. Now the hmg42 has gotten another buff, it's fine in 1 vs 1 but not on most maps in teamgames. I wonder if people realize werh now has the best sniper in t1, the best hmg in t1 and the best mortar in t1. I learned as USF you have to tech to nades early game and go m20, you can win the engagement early game. Then when the scout care arrives (which got a buff btw guys the patch before) you have to tech to AA HT because it counters the m20. You can push werh back again, if there is not a pak or a vet 1 HMG. All the while spending all your fuel on teching, all the ammo om nades and smoke. Then you get a delayed sherman out vs werh's buffed stug. I like how werh and USA is now balanced in the early game, glad they have the same strenght in late game as well... Oh wait, they don't MVGame. the hmg42 buff gives werh the option to skip light vehicles, like the pak let werh skip t3&4 and just stall to tiger before the pak got nerfed. Again it's fine in 1s, in teamgames not so much. In: COH2 Balance |
Thread: US need more now.26 Jun 2015, 10:31 AM
Funny that riflemen did fine vs mg42 without smoke in vcoh, maybe players were better then I seem to recall they had a mortar and a non doc wc51 truck who could hunt down snipers without sacrificing an entire AT tier called the captain. This thread is gold, i don't blame axis for saying US has m20. It's just another thing relic thought would be fine, let's give the faction great infantry but no indirect fire early game at all. Works great vs OKW, vs a well rounded faction? Not so much. I fear werh more then OKW, but yeah that might be preference. In: COH2 Balance |
Thread: new patch impression24 Jun 2015, 09:01 AM
I guess i really have to veto off Kharkov now Lemon, I still have nightmares about our game playing as USA. Just can't break the double hmg half track strat for some reason. 4Head Nice early impressions. In: COH2 Gameplay |
Thread: Ciez vs GiaA Amazing 1v118 Jun 2015, 22:06 PM
This game, wow, it's amazing. This got me excited to play Rifle company again. Amazing play, GG! In: Replays |
Thread: Patch notes for 23rd June17 Jun 2015, 23:02 PM
Great changes, can't wait what more they're going to bring us. In: Lobby |
Thread: Do not be so disappointed!17 Jun 2015, 22:53 PM
I actually like the patch, maby it's a little less then I expected but it's better then the last one imo. I don't understand why people liked the Alpha patch more, it was a cluster fuck. People always think something was better now that they don't have it. It annoys me that I can't say anything about the Alpha but no the patch was not better in alpha lol. One step at a time, that's what coh2 needs, not overnerfing or overbuffing certain things. In: Lobby |
Thread: Current 1v1 Meta15 Jun 2015, 23:45 PM
Sov is imo strongest faction. All strats work while other factions need meta to stay competing. Flames and LMG's are OP as well imo. Cons > rifles imo OpieOP You have to invest so much resources in rifles to keep them viable late game. Losing rifles in late game is suicide, non vet rifles in late game just make you bleed without dealing any dmg. Edit: right about the meta. US > strong early, strong mid, weak late game. Docs > rifle company, infantry company. SOV > strong early, weak mid, strong late game. Docs > shock rifle, guard motor.. Almost all docs work imo. WERH > weak early, strong mid, strong late. Docs > CAS, lightning, StugE. OKW > weak early, medium mid, very strong late. Docs > pak 43, FS hmg doc and ostwinds doc. I think vanilla factions are the best designed and all round stronger them WFA factions. In: COH2 Gameplay |
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