then he uses blitz, reversing faster than a Jackson can accelerate, attack ground misses, paks creep up, tank gets away.
Sherman deploys smoke, takes too long, dies. Even if the smoke is use preemptively it isn't that good. it just warns ur opponent an attack is coming
Exactly true. Sherman needs to stop completely to release smoke. |
smoke and blitz are most bullshit against usf, cus they have no unit to chase with to finish a tank.
USF tanks are reasonably fast, chasing with SU is the only problem. |
OKW is not bad as it was last path. I am happy playing with OKW and fighting OKW. P.S. yesterday my two vet 5 Obers got wiped by a miss shot from B4 to my Panther, FML. |
I have bitter sweet thought on this smoke blitz. When I play Axis, I want my 1 and only Panther to live against multiple Allied tanks facing me, so smoke is a game changing ability. On the other hand, When I am fighting a Panther,my SUs and Jacksons should land that final hit and win me the game. |
The game already moved the time to 1944, so why not upgrade the gun on the T-34? Relic has so many options to play with this. Also, T-34/76 is a lackluster tank that was relevant BEFORE WFA, now OKW shreks roaming around makes it obsolete. The whole reason why the Soviet meta is solely on Call-ins now. |
Thread: Shreks4 Jun 2015, 21:19 PM
Shreks are actually fine after that accuracy nerf. Believe it or not, you can kite with tanks now. |
I always thought the net at the top would stop a grenade or Molotov. |
If your opponent is spaming Jackson, Wher player should build PGs with Shreks and let the Tiger handle the Riflemen blob. Remember, combined arms is the key. |
Yea no more LMGs please. I prefer LMG for Whermacht and USF only. |
Don't we have this thread already? |