ISG is way more useful than 120mm, this gun can suppress and damage infantry. |
Been lurking on these forums for a while and just wanted to say how much of a bitch you are katitof. Ciez lays a comment down on you and you don't challenge it at all, but everyone else you got something to say. Has to be Ciez is respected while everyone thinks you are a bitch.
Lol did you make an account just for this post? |
I know, the kuhler. He changed the content of my post and refereed to name calling.
I did not name call but I will now, n00b. |
Definitely Jagd is the better option with raket and shreks. |
The little village across from the central victory point.If you spawn opposite of that side you can make any one of those forward HQs essentially shutting off the munitions, middle VP, as well as give you a great defensive position to the middle fuel. Lots of fun.
These buildings collapse way too easily, plus Steppes is a huge map. |
What is the point of paying 400MP for a mortar if it is nerfed? I might as well build the regular mortar then. |
Been almost a year since I used a tiger, as probably it's the worst unit in game. LOL, so no I'm not using tigers to counter TDs.
LeL are you countering Jacksons with a Tiger? You do realize Jacksons are hard counter right? And, Tiger is the worst unit in the game? L2p. |
Okay. Let's assume, for a minute, that we strike demos from the game right this second. Poof, gone.
Now, what position are the Soviets left in; how will they counter a massive infantry push? We must also take into consideration that fact that some players might purposefully avoid #noskillMaxpins, #noskillGuards, and #noskillSnipoorz.
How are the Soviets going to defend territory when they can't bunker down like Zhe Germanz can?
What about blob counters? The Maxim is...well, I can't say its super awesome since it has exactly 0 area suppression (exaggerated). Flamethrowers? Engies are 4-man Cons, which means they die in the blink of an eye. Backtech to Penals? Okay, I guess; still not mind-blowing effectiveness there.
...SU-76?
Yes yes, 'Demos are irritating to fight against'. Whelp, they're also fairly important, I think, in a faction that has little in the way of holding ground. No bunkers, no massive minefields, and sandbags that are themselves constructed of paper mache. Demos are your 0 pop territory defenders, in the same vein as 0 pop MG bunkers.
Look, I don't have a super awesome suggestion to fix all this, but wiping demos of the face of the earth isn't how to make everything sunshine and rainbows. To do that, we'd need faction Overhauls, and Mama Relic won't let that happen.
+1 |
One wonders were OKW might aquire Paks, and also wonder what caliber of player pits Volks against IS2's when the shrek has a fairly pathetic chance to pen the IS2.
Only n00bs send in their King Tiger solo |
one of them costs 10 munitions, the others cost 30+30= 60. Big difference
Also, one of them is a snare and the other is a get away plan. Smoke won't help you if you hit a mine. Best counter to flanking panthers IMO.
No tank is safe after hitting a mine, smoke still gets the tank out of trouble from 1 last hit. |