Ost doesn't have a problem with conscripts, it's all the things that tend to be around the conscripts that's the problem. Also things like shocks turn pretty much any Ostheer unit to hamburger with the clever application of smoke and some grenades.
Then you have the whole 4 man squads thing, so I hope enjoy being squad wiped by 1 grenade/mortar shell!
If you let shock close in to you and you dont retreat than its your mistake, you should be able to anticipate the smoke and move your squad back. LMG Grens rape Shocks at range so I cant give you the credit for OST units get "hamburgered".
I am sure allot players here faced a situation where their 6 man squads get wiped by single mine, rifle grenade or mortar. |
What the fuck is the point of comparing a King Tiger to a sherman? I would probably make more medium tanks as OKW If there was any to be built, but as long as I'm stuck with nothing I'm going to go with what wins, a KT!
Even with a Panzer IV, the tank demands more micro for smoke, ambushes, and crushes while I can just park my IS2 on a VP and snipe infantry all day. You see how dumb this comparison is? In what universe does do 5 rifle squads take any more or less micro than 5 volks squads?
Gee I wonder why OKW doesn't spam lots of medium tanks, because lots of medium tanks are hard to micro! No wait, it's because OKW mediums don't exist and you have a huge fuel penalty.
The whole point of that comparison is the amount of micro non doctrinal tanks (even call in) take when you compare OKW vs USF, so my comment remains USF requires more micro than OKW.
No you cant park your IS2 on the VP like you can with KT, the KT has more armor, range and damage (even Jacksons cant penetrate sometimes) compared to the ONLY heavy Allied tank. Not to mention, Shreks blobs will do more damage to IS2 than Zooks ever will to a KT.
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The thing is with the P4 is it has very poor late game ability, when it gets out on to the field it's an excellent support tank till Jacksons come out and then your going to spend half the bloody game repairing the damn thing.
Specifically with Ostheer your problem is that your enemy has better infantry than you, and better mediums, so the answer to both of those things is Panther/Heavy tank. Why invest in something that is just going to get you mixed results? This of course, can be applied to Pgrens with shreks, if you all you going to get out of it is mediocre performance whats the point?
Dont say Osth has a problem with all Allied infantry, the Osth's only problem is rifles and not conscripts. |
Statement about what? The reason it takes more micro on average for allied tanks is there tends to be a lot more allied tanks on the field than axis ones lol.
The more you have of something the harder it is to micro efficiently. A moving against a good enemy with volks is no more a smart idea than doing it with T34's or Shermans.
Even with a single Sherman, the tank demands more micro for smoke, ambushes, crushes while I can just park my KT on a VP and snipe infantry all day. |
I never said they didn't require a lot of micro, they do. But if you think managing a fuckload of infantry squads is easy for any faction your delusional. Good micro is needed at high skill levels no matter what faction you are playing, it's the key to success in any RTS.
There isn't some magic increased response time for OKW or Ostheer squads over Soviet and USF squads. If you are lazy and blob no matter what faction you are playing your going to get raped, hard.
Allies versus Axis in randoms perfectly demonstrates the concept of the skill ceiling versus the skill floor. It's easier to play OKW (not ostheer), if you are of medium to low skill and still do okay, but not as easy to play as either of the allied factions. Now at equal high skill levels we can see that pretty much every faction is equal in performance except Ostheer.
And randoms are fucking nightmare in any RTS, which is the reason why I don't play with randoms. Gaben gave us the friends list for a reason my friend!
Micro, cheese and meta is the staple of every single faction in the game period. I don't cheese any more as Soviets than I do as OKW. It's actually kind of more fun to play as soviets since I have a lot more toys in my toy box than I do when I play OKW. It's actually quite fun to abuse the hell out of the B4 and watch your enemies Panthers and Tigers cry as their shots bounce of the armor of my KV1's.
Is not just infantry that requires more micro for the Allies, but the medium armor (USF specifically) as well. I am sure when you play OKW you just A-move your King Tiger and spam U when you are less than half health.
At least you acknowledge for any new- medium level player will have a hard time playing Allies than Axis, tells us something about the balance doesn't it? |
How does one faction that's based around spamming 1 or 2 units require any more micro than one that's also based around spamming 1 or 2 units.
You should try playing USF for atleast 10+ games in a row and than come and tell me if they require more micro or not (not to mention the state of balance). Honestly, sometimes your Axis defending is just beyond unreasonable. |
I dont think PGS should ever get 1 shrek. Having you guys tried using Stormtroopers with 1 shrek? they are garbage compare to a dedicated double shreked PGs. Double shreked PGs supported with Paks are AMAZING against medium armor. No, PGs dont need a change and they are working as intended. I agree 100% with Luvnest's post as well. |
I wish I ever had this feeling because beating a Axis or OKW team in the supposed ~super hard and unbalanced team games~ is just as easy as doing it in 2's.
I am pretty sure the whole community can agree USF requires more micro than OKW. |
I think Total War has us beat in this year's event, seems like COH2 community is not happy what so ever. |
Not equally. Neither Soviets or USF have 5 levels of vet, Schreck baseline 23mp reinforce infantry, mobile headquarters (1 with a medium tank penetrating flak gun), 4 Units of elite and extreme dps infantry, PG Pioneer as starting unit, mobile suppression from the start on and the heaviest tanks available, one of them being non doctrinal.
Soviets may have snipers and call ins. And USF may have...yea what exactly do they have?
Im perfectly fine with facing any other of the factions. Im just feeling pissed when i have no chance to win anymore, because i failed to kill the Flak truck near the med truck fast enough. Or when im having a nice infantry force and suddenly 2 Obers come and literally melt everything. Or when a Luchs needs 3 AT Gun shots to die while being cheaper than the T70.
This faction is flawed on so many levels, its beyond me why you are still defending it so much.
Why cant you admit the fact that OKW is in its own league? That it was the root of the most balance problems since WFA launch`? Why do you think so many people are complaining about it? Because they are stupid??
That is why beating an OKW (Axis only) player feels ever more satisfying every game. Allies have to micro hell of allot more than Axis player and just think of this as sharpening your skills. Honestly, I have became a better player by playing Allies than I ever did playing Osth in the opening days of COH2. |